CDZ Raygun Mk1 Remastered
Return of the King!
Screenshots 1 screenshots
About this mod Author’s original text
CDZ Ray Gun Mk 1... Remastered!
From a funky cgtrader model to its official look, the Ray Gun makes its re-debut. What the remastered ray shots were meant for, befitting the likes of the original wonder weapon.
In all seriousness I had a nasty habit of comparing what I had to what other VR games were offering. To think I wanted to be the guy to put the Ray Gun in H3VR, but at a time where I didn't have the right resources or contacts to make it happen. I've grown a lot since then, and I'm happy to bring these wonder weapons along for a wild ride.
This remaster didn't need to wait for another New Year to happen, but CDZ related stuff is still on the table for such celebration. Will I happen to pull something out of my hat of tricks? We'll see.
Source
From Treyarch's Black Ops 3
All thanks to Kirloper's asset repo
Updates
V1.0.1 -- Fixed a bug with the PAP version that made it only have 20 rounds (very important fix)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: