CDZ GKZ45 Mk3 Rayguns

v1.0.0·Updated 2025-12-26

Russia's imitations. You know what they say about movies in threes.

Screenshots 2 screenshots

About this mod Author’s original text

GKZ-45 MK3 Ray Guns

A lot of liberties were taken. Liberties I personally believe will do the end user better then if they found these in Gorod Krovi.

I know, big claim, but seriously I didn't like this wonder weapon and I ESPECIALLY didn't like how it was the claimed to be the third Ray Gun. Restricted semi auto, purple blobs you need to shoot, niche reloads... How was that going to work with H3VR?

It's been decided to make the same kinds of decisions as the Ray-K with purple delayed explosions, alongside functional shotgun firing for the Blast gun, and making that second spot mag storage for the Ray gun.

Take it or leave it, cuz I love it and I feel like if you're a CDZ fan, you'd love it too!

Source

From Treyarch's Black Ops 3

All thanks to Kirloper's asset repo

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Sora101Ven-FTRPROOF_Dependency_Packdevyndamonster-OtherLoaderOkkim-Bag_Of_ScriptsArpy-PuppyScriptsWFIOST-H3VRUtilitiescityrobo-OpenScriptscityrobo-OpenScripts2

File & checksum

Filename
CDZ_GKZ45_Mk3_Rayguns-1.0.0.zip
File size
33.7 MiB