CDZ Forsaken PlayerBodies
A crew, a story, all without a soul, and yet it still continues.
About this mod Author’s original text
CDZ Forsaken Crew PlayerBodies
Richtofen, Dempsey, Nikolai, Takeo...
It's funny how the narrative went with "retrieving the missing souls" because I do feel like a lot of the soul of this story went missing with each game...
But that's just me being cynical after witnessing great feats of creativity and narration elsewhere.
These models are the highest quality and accuracy compared to the other CDZ cast PB mods. I even pushed a custom animation for them blinking, which will likely be used for other equally high detail models. The other CDZ cast mods don't have the same eye armature these do...
Is blinking a really big deal? No. Is it a big deal for me? Yeah. I'm still trying to learn new tricks, and I do need to keep my edge sharp for when I do want to make better, bigger scale things.
That, of which, I should keep to myself for the time being.
H3MP Disclaimer
Despite the thumbnail implying it would work with H3MP, all PlayerBodies made by me will no longer support Multiplayer. H3MP is still a requirement for the PBs to work, but due to the Physical Object game component on all my PBs, it renders them useless on the multiplayer side of things. This change was a necessary requirement to allow the models to have a delete option (delete all spawnables) when spawned from the item spawner, and I won't undo this change anytime soon. I apologize to the 1% of people with friends who play H3VR, I recommend you get Pavlov or Contractor$ for a better multiplayer experience.
Credits
Assets were from COD BO7
Kirloper, your repo has blessed me so greatly, thank you.
As always and forever will be, I am grateful Jerry for your template. I still have much, much more to do with it.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: