Castle in the Sky SR
Castle in the Sky map for the Supply Raid gamemode.
Screenshots 6 screenshots
About this mod Author’s original text
Castle in the Sky
By Dr. Dog PhD
Fight among the clouds in this medieval fantasy map specifically designed for the Supply Raid gamemode. This map is primarily centered on short and medium engagements, although there are some convenient gaps in the clouds
that allow for some longer range snipes. Featuring 7 Supply Points designed to be seiged by those brave enough to enter this isolated kingdom.
All assets for this map (excluding textues) were created by myself.
Features
- 7 Supply Points
- Ziplines!
- Secrets!
- Excellent performance because of the simple geometry
Known Bugs
- None at the moment, let me know if you find something.
Possible Future Plans
- More decorations / interactibles
- Additional supply points
- Modification to cloud placement for more complex sight lines
If you have a comment/suggestion/bug report then you can send it via this form:
I'd like to thank Packer for making such a fantastic gamemode
Changelog
1.1.2
- Now used the supply raid menu
1.1.1
- Added some locomotion tools around the map as secrets, including my Rechargable Handcopters™
1.1.0
- MASSIVE visual boost.
- Replaced some mesh colliders with box colliders for better performance.
- Fixed weirdness on ziplines.
- Changed clouds to drastically reduce polycount.
- Rebaked lights and added light probes so no more realtime lighting.
- Since performance was improved, all quality setting were increased.
Visual Comparison between 1.1.0 and 1.0.0
1.0.1
Updated timers on supply points.
1.0.0
Release!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: