Call of Duty Modern Warfare 2 Sound Pack Tango
(Complimentary Pack) Remember, no Russian.
About this mod Author’s original text
Jack Foxtrot's _Call of Duty: Modern Warfare 2_ Sound Pack (Tango Edition)
A fun little Sideloader sound pack that replaces vanilla sounds with sounds from the popular 2007 shooter known as _Call of Duty: Modern Warfare 2_. Many have fond memories of both this as well as _Call of Duty 4: Modern Warfare_. Both games share weapon foley but some guns in _Modern Warfare 2_ have different gunshots.
This pack is an add-on to the _Call of Duty 4: Modern Warfare_ pack, hence "Tango". It adds gun sounds from the new guns in this entry of the series, without replacing the foley/gunshots from the first pack's existing weapons. A separate version that's its own standalone pack is planned.
I've taken a lot of time and care into developing this pack to make sure it sounds as good as possible, including making modifications both large and small to the sounds themselves. Every little nuance to make this pack as authentic as I can make it.
Hope you enjoy!
Currently, it replaces:
Weapons
- Magnum Revolver (.44)
- FAMAS
- G18
- 1887
- PP2000
- Break Action Shorty
- SPAS-12
- UMP-45
- M240
Improvements and more sounds may come. Keep in mind I mostly set up this pack for these current weapons in particular. Other weapons may be partly (or fully) affected and might conflict with other sound pairings, as various guns share audio profiles.
Requires Sideloader. If manually installing, place the jfcodmw2tango.h3mod file in the BepInEx\Sideloader\ directory.
These sounds are not mine!
Want to provide feedback and/or suggestions? Questions, comments, concerns? You can find me on the H3VR Homebrew Discord server, or you can contact me directly _@jackfoxtrot_.
You can also support my work on Ko-Fi if you so wish, or check out my music channel.
Changelog
- Version 1.0.0 - Initial Release
- Version 1.1.0 - Added M240 Bravo gunshots; Adjusted Revolver
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: