Bowen SSG12 Shotgun
A full circle moment! We welcome you back to our arms, SG12!
Screenshots 1 screenshots
About this mod Author’s original text
Bowen SSG12 Shotgun
The shotgun that ruined Season 3 with binary triggers mixed with incendiary rounds, they really thought the strobe light from BO4 was a problem? Nah, dude, "accurate shotgun ranges" have something to say about that. The SG12 returns as the Bowen SSG12 in BO7 and it's unbearable to ignore it!
Why the extra 'S'? Side chargin', that's why! Like the Famas and the Valorise, or the Vesper and the Spitfire, it's the small aesthetic changes that count.
Speaking of those, guess Bowen bought the trademark and rights to this gun in 2035? But, wait... SG12 in BO4... 2045... Did they go bankrupt cuz there is no trace of decals on that gun?! Or perhaps, they rebranded to FATBOX?
These weapon manufacturers are tough to keep track of. Maybe there is a need to expand the encyclopedia on COD weapon manufacturers. I wonder who'd do that?
Source
From Treyarch's Black Ops 7
All thanks to ACoolRocket for providing these assets!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: