Bodeo 1889
An Italian turn-of-the-century revolver, featuring a double-action trigger allowing for quick follow-up shots.
Screenshots 1 screenshots
About this mod Author’s original text
Can be found in Pistol - Revolver.
Officially designated “Pistola a Rotazione, Sistema Bodeo, Modello 1889” and simply known as Bodeo, this revolver was developed to replace the Chamelot-Delvigne Mle 1874 which was quickly being outdated in the rapid advancement of firearm designs. Although built to quality and was one of the most advanced sidearms at the time, it became apparent that the Chamelot revolver was too long, heavy, unsafe, and difficult to service its complex internals.
Although more modern, self-loading pistol designs of Glisenti 1910 and Beretta 1915 were adopted and manufactured alongside it, none of them fully replaced the Bodeo. A number of Italian fabricators would produce about 200,000 Bodeo revolvers until the end of WW1, and some were captured by Austria-Hungary during the war, eventually making their way into the next war in the hands of Nazi Germany who were always short in arms.
The official production of the Bodeo 1889 ended in 1925, with about seven manufacturers known to have produced the revolver. It is one of very few WW1-era firearms that are likely to be safe to fire today if one can find the cartridges.
To use this revolver, you must also download my ammunition pack. This is done in order to allow other modders to use the same rounds without having to create a new one.
Known Issues You May Be Asking
- The round is not properly zeroed for scopes yet.
- If you are on an experimental or alpha build of the game, don't be surprised to find something broken. I maintain mods only to be used in stable releases.
Changelog
1.0.0
- Initial release
Credits
The model, textures, and sounds are from Bodeo 1889 in Battlefield 1.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: