BO3 NeoSpectre PlayerBody

v1.1.0·Updated 2026-04-17

Wipe them out and leave not a trace.

About this mod Author’s original text

Important for the best PlayerBody experience

To have the Hurt Emotes work (if the PlayerBody has them), you need to activate the "Light" Player Hit Effects

Options Panel > Simulation Settings > "Light" Player Hit Effects

My PlayerBodies have Catcher Cams for cinematic shots. Activate them by toggling around the right thigh.

Thank you for reading!

BO3 "NeoSpectre" PlayerBody

Kirloper's Repo is amazing, but it isn't without faults. In looking for Black Ops 3 representation, I've discovered a trove of incomplete assets, an unusual case as Kirloper's repo tends to be very, VERY organized.

In the chaos and confusion, I've made a twist of the limited assets and found a fitting solution. Arctic was my favorite design for all the characters of BO3, and it returns with gusto for H3VR.

"Neo" designs are black and white like the Yadao PlayerBody, with an extra sharp push for those blacks and whites to better match the Whiteout NGS series. With missing color textures there was no other option to embrace the black and white, but I did add color when those textures were available to me.

In the end, BO3 representation was still obtained, and I feel as though I have more personal connection to these PBs since I had to step in with my own creativity.

COD Viewpoint Update

A few days ago I was experimenting with hand renderers just for the lolz, and I didn't like how H3MP handled "hand view only" mode. Outright hiding the rest of the meshes and leaving only head and hands, it looked ugly in third person. I also didn't like how difficult it was getting stuff from the quickbelt with big chest rigs in the way of my view. Combine two problems and solve them both with one solution, this is the COD Viewpoint update.

Taking key notes with how Contractor$ handles their viewmodels, hands, arms, and sometimes minimalized chests (inner wear) are in the hand renderer input while everything else is in the head renderer section. You will no longer see your body in first person, but don't fret, you'll still be able to see it in third person, whether using HD Spectator Cameras, 3rd Person Views, Catcher Cams (click your right thigh!), or by any other means to manipulate H3VR cameras. Best part, this viewpoint works no matter if you spawn the body through H3MP's menu or through the item spawner, so make the most of it, movie makers! This widespread update is here to help give further variety to a vast selection of COD based PlayerBodies, and you'll be sure to find a favorite style if you give them all another go!

Note - COD Viewpoint will only be available for COD playerbodies. Anime/Misc PlayerBodies have not been mesh-split to accomodate this viewpoint style, and to do so would mean to remake the PB from scratch. Future anime/misc PBs will continue to not support this viewpoint style. AAA title based PBs will be considered depending on the detail of the meshes.

If you don't like this Viewpoint update for whatever reason, feel free to downgrade to the previous version. This method is how future COD PBs will be supported, for maximized convenience sake.

H3MP Disclaimer

Despite the thumbnail implying it would work with H3MP, all PlayerBodies made by me will no longer support Multiplayer. H3MP is still a requirement for the PBs to work, but due to the Physical Object game component on all my PBs, it renders them useless on the multiplayer side of things. This change was a necessary requirement to allow the models to have a delete option (delete all spawnables) when spawned from the item spawner, and I won't undo this change anytime soon. I apologize to the 1% of people with friends who play H3VR, I recommend you get Pavlov or Contractor$ for a better multiplayer experience.

Sources/Credits

These assets came from Call of Duty - Black Ops 3

Thank you as always, Kirloper, for those amazing repos of yours!

Thank you Jerry for the PlayerBody template!

Thanks Cityrobo for the compatible DynamicBones unitypackage!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoaderVIP-H3MPAngryNoob-DestinyScriptArpy-PuppyScripts

File & checksum

Filename
BO3_NeoSpectre_PlayerBody-1.1.0.zip
File size
22.8 MiB