BloodGulchCTF
CTF On Blood Gulch
About this mod Author’s original text
_"You ever wonder why we're here?"_
Capture the flag on Blood Gulch.
If you run into any bugs or have suggestions, feel free to dm me: local pc nerd#5898
Todo List:
- Automatic Weapon Equipping (Similar to Devyn's KOTH system)
- Polish pass on collision
- Functional teleporters
- Add more h:ce weapons (might take a bit, because that means learning how to make weapon mods)
- More song options (mostly h2 and after)
Credits:
- Bungie - All Assets
- xXblazmodzXx - Ripping Announcer Voicelines
- Iso-Didact - Ripping Blood Gulch Model
- nrgill28 - Atlas Framework + CTF Base
- Arpy - Halo Magnum Mod
- localpcnerd(me) - Expanded CTF Mode Framework + Map
None of this would've been possible without all of you. Thank you.
Will most likely open-source the extended framework after I can iron out a few bugs and add a couple missing features, so keep an eye out for that.
Changelog
1.0.0 - Initial Upload.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
nrgill28-Atlas