Becker Revolving Shotgun
A curious semi-automatic blow-forward revolving shotgun, the Becker Revolving Shotgun is a technological marvel of German engineering.
Screenshots 1 screenshots
About this mod Author’s original text
Becker Revolving Shotgun
First concieved in 1899, the Becker Revolving Shotgun is one of the earliest designs for a semi-automatic shotgun. Unlike the Browning Auto-5, its long-recoil contemporary, the Becker utilizes an extremely unique blow-forward revolver action to provide one 16 gauge shell for each pull of the trigger.
To operate the Becker, follow these steps:
- Prime the barrel by pulling it forward
- Insert a shell into the cylinder through the loading gate
- Wind the cylinder counterclockwise by grabbing and twisting with your hand
- Insert and wind until you reach the final plugged-up chamber (5 rounds total)
- Toggle the safety and fire!
- After you stop firing and want to reload, use the ejector rod to manually punch out the final spent cartridge
- Recock the barrel if needed and insert/wind
The price and complexity of this system compared to the Auto-5 or other contemporaries is, unsurprisingly, immense. But at least it's cool!
Features
- Becker Revolving Shotgun (5 shots of 16 gauge, and it's really complex! Found under Tube Fed Shotguns in the item spawner)
Attributions
Model is from Call of Duty: Vanguard*. Thank you, Lua, for grabbing it for me!
- Sound effects are by UwU4181, to whom I owe infinite thanks!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: