BarrettM95
Coming in hot for all your Anti-Material rifle needs! Fresh from Barrett, this M95 is sure to pack a whallop!
About this mod Author’s original text
Howdy!
I'm Kodiak Bricks, and I make stuff!
Thank you for checking out the Barrett M95 I've modeled and put into
the game for all your anti-material rifle needs!
---------CHANGE LOG---------
V1.0.0 - Initial Release (woo!)
V1.1.0 - Updated camo texture for M95 (camo).
- Fixed bipod and securing pin rings to actually move as intended.
- Updated textures on standard M95.
V1.1.1 - Fixed bolt staying closed for too long before reciprocating.
- Fixed rounds feeding too low when cycling bolt.
Please feel free to reach out if you have any expressed questions, comments, or concerns
and I will do my best to reach you in a timely manner. Discord is possibly the easiest way to get a hold of me, but I can also be contacted through Instagram, or through:
kodiak.bricks227@gmail.com
Thank you kindly for your time!
Here's where else to find me!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: