Banshii Energy Shotgun
Give me those energy slugs, or give me death.
Screenshots 1 screenshots
About this mod Author’s original text
Banshii Energy Shotgun
I actually remember having a blast with this shotgun, being lucky enough to get it from that awful supply drop system, it's gimmick of mastering bullet velocity with one shots guaranteed was exactly my type of gimmick. Same goes for H3VR!... Maybe, it's using a bulk of the work from the Raygun and those rays can occassionally not kill armored enemies.
I did try to make my own shotgun foregrip script, a simple appendum that would allow for rotational bits like the closed and open bolt scripts, but it failed immensely. I'm sure it was some small tiny hiccup in the code but when that tiny hiccup causes the entire unity project to buckle, it's too risky for me. Instead, went with the Manip Object route and, hey, it wasn't as bad as I thought.
Anyways, Banshii! Now it's your turn to have a blast!
Source
From Treyarch's Black Ops 3
All thanks to Kirloper's asset repo
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: