ballin
A modpack centered around TnH maps, TnH characters, Safehouse, and SR maps/characters with randomness in mind. 212 Mods total.
About this mod Author’s original text
After realizing that this modpack wouldn't be buried and never seen like on the gmod workshop, i figured it would be best to give people an idea of what theyre downloading before they click the button and suddenly have over a hundred mods added to their profile.
This is a modpack I made to have a friend try out because when sharing profile codes, his console would spit out an error with something to do with otherloader not initializing, and the game would launch with no mods.
After spending hours with trial and error and searching for answers, we found that him downloading mods himself rather than using a profile code gave no error.
That gave me an idea to give this a shot, to put my personal load order of TNH, SR, Safehouse, guns, and characters favoring randomness, and see if him downloading it works.
Of course anyone is welcome to download this and give it a shot as well, as it does have H3MP!
Some quality of life things for the mod:
to set a map as your safehouse, once you get to the plugin menu for it you enter the map code found in the console when loading that map for sandbox, SR, TNH, etc. Packer's armory code is SH_Packers_Armory
Inputting a wrong map code/name will make your game crash!
When you load into the game, stay in the main menu until the console is spitting back that forever repeating line thats the same thing every second. If you enter any map or mode before this, magazine patcher will not finish and in TNH you will see the '_% cached' thing, and not be able to play. If you wait, it will say "Cache Complete"!
IF MODDED TNH CHARACTERS DONT WORK: This is likely because Deliter was updated to 1.1.3, which breaks the character in the selection menu. You will have to redownload deliter 1.1.0, and redownload the character!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: