Arma III Ouchpack
A soundpack mostly using the Arma III sound bytes, with some Project SFX files too.
About this mod Author’s original text
Player Pain Sounds Plugin
A BepInEx plugin for H3VR that replaces the default player injury and death sounds with customizable sound packs.
There is also a last stand feature for playing a dramatic sound or music when at low health. By default this health percentage is 25%.
The game must boot up at least once with a detectable OuchPack for it to be selectable from the configuration file.
Hopefully I did not break anything by making this.
Features
- Replaces both player injury and death sounds with custom sound packs
- (NEW) Adds 3D impact sounds that play at the exact point of damage on the player's body
- (NEW) Independent toggle to enable or disable regular pain sounds (other sounds continue to play)
- (NEW) Optional overlap prevention to ensure only one pain sound plays at a time
- Support for multiple sound packs with in-game configuration menu
- Configurable volume control for all sound categories
- Runtime configuration via ConfigurationManager
- Sound selection based on damage amount:
- Low damage (≤5% max health): pain_low sounds
- Medium damage (5-20% max health): pain_default sounds
- High damage (≥20% max health): pain_high sounds
- Last stand looping sound when health is below 25%
- Critical health alert sound when health dips below 25%
Sound Pack Structure
Required sound categories (minimum for pack to work):
- pain_default: General injury sounds
- death: Played when the player dies
Optional sound categories:
- pain_high: High damage sounds (played when damage is >= 20% of max health)
- pain_low: Low damage sounds (played when damage is <= 5% of max health)
- last_stand: Looping sound played when health is below 25% (like a heartbeat)
- critical_health: Alert sound that plays once when you go below 25% health, like the HEV suit in Half Life.
- (NEW) impact_default: Default sound for any impacts against the player, the hit you receive before pain registers
- (NEW) impact_bullet: For bullet and projectile impacts.
If optional pain categories are missing, the plugin will fall back to using pain_default sounds.
If optional impact categories are missing, the plugin will fall back to impact_default. If impact_default is missing, no impact sound will play.
The directory names (pain_default, death, impact_bullet, etc.) must match exactly, but the sound files themselves can be named anything as long as they are WAV or OGG files.
Packaging
When packaging your sound pack:
- Create a zip file named AuthorName-YourModName-1.0.0.zip
- Put your OuchPack folder inside a plugins folder at the root of the zip
- Include manifest.json, README.md, and icon.png at the root of the zip
Example of what your zip should contain:
AuthorName-YourModName-1.0.0.zip
├── plugins/
│ └── OuchPack/
│ └── YourSoundPack/
│ ├── pain_default/
│ │ ├── sound1.wav
│ │ └── sound2.ogg
│ └── death/
│ ├── sound1.wav
│ └── sound2.ogg
├── manifest.json
├── README.md
└── icon.png
When installed, it will be extracted to your plugins folder like this:
BepInEx/plugins/
AuthorName-YourModName/
OuchPack/
YourSoundPack/
pain_default/
sound1.wav
sound2.ogg
death/
sound1.wav
sound2.ogg
manifest.json
README.md
icon.png
Configuration
After installing a new sound pack, you must edit the configuration to enable it. By default, the plugin starts with no sound packs enabled. Open the configuration menu in-game to select your desired sound pack.
OGG and WAV files are supported. MP3 files are not supported.
Configuration Settings
(NEW) Enable Pain Sounds: Toggle regular pain sounds on or off.
Sound Pack: Select which sound pack to use for player injury and death sounds.
(NEW) Prevent Pain Sound Overlap: Prevent new pain sounds from playing until the previous pain sound has finished (disabled by default).
Volume Multiplier: Adjust the volume of all injury and death sounds (0.0 to 2.0).
Play Pain With Death: If enabled, a pain sound plays immediately before the death sound.
Enable Last Stand: Enable looping sound
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: