Arma III Ouchpack

v1.0.1·Updated 2026-06-17

A soundpack mostly using the Arma III sound bytes, with some Project SFX files too.

About this mod Author’s original text

Player Pain Sounds Plugin

A BepInEx plugin for H3VR that replaces the default player injury and death sounds with customizable sound packs.

There is also a last stand feature for playing a dramatic sound or music when at low health. By default this health percentage is 25%.

The game must boot up at least once with a detectable OuchPack for it to be selectable from the configuration file.

Hopefully I did not break anything by making this.

Features

  • Replaces both player injury and death sounds with custom sound packs
  • (NEW) Adds 3D impact sounds that play at the exact point of damage on the player's body
  • (NEW) Independent toggle to enable or disable regular pain sounds (other sounds continue to play)
  • (NEW) Optional overlap prevention to ensure only one pain sound plays at a time
  • Support for multiple sound packs with in-game configuration menu
  • Configurable volume control for all sound categories
  • Runtime configuration via ConfigurationManager
  • Sound selection based on damage amount:
  • Low damage (≤5% max health): pain_low sounds
  • Medium damage (5-20% max health): pain_default sounds
  • High damage (≥20% max health): pain_high sounds
  • Last stand looping sound when health is below 25%
  • Critical health alert sound when health dips below 25%

Sound Pack Structure

Required sound categories (minimum for pack to work):

  • pain_default: General injury sounds
  • death: Played when the player dies

Optional sound categories:

  • pain_high: High damage sounds (played when damage is >= 20% of max health)
  • pain_low: Low damage sounds (played when damage is <= 5% of max health)
  • last_stand: Looping sound played when health is below 25% (like a heartbeat)
  • critical_health: Alert sound that plays once when you go below 25% health, like the HEV suit in Half Life.
  • (NEW) impact_default: Default sound for any impacts against the player, the hit you receive before pain registers
  • (NEW) impact_bullet: For bullet and projectile impacts.

If optional pain categories are missing, the plugin will fall back to using pain_default sounds.

If optional impact categories are missing, the plugin will fall back to impact_default. If impact_default is missing, no impact sound will play.

The directory names (pain_default, death, impact_bullet, etc.) must match exactly, but the sound files themselves can be named anything as long as they are WAV or OGG files.

Packaging

When packaging your sound pack:

  • Create a zip file named AuthorName-YourModName-1.0.0.zip
  • Put your OuchPack folder inside a plugins folder at the root of the zip
  • Include manifest.json, README.md, and icon.png at the root of the zip

Example of what your zip should contain:

AuthorName-YourModName-1.0.0.zip

├── plugins/

│ └── OuchPack/

│ └── YourSoundPack/

│ ├── pain_default/

│ │ ├── sound1.wav

│ │ └── sound2.ogg

│ └── death/

│ ├── sound1.wav

│ └── sound2.ogg

├── manifest.json

├── README.md

└── icon.png

When installed, it will be extracted to your plugins folder like this:

BepInEx/plugins/

AuthorName-YourModName/

OuchPack/

YourSoundPack/

pain_default/

sound1.wav

sound2.ogg

death/

sound1.wav

sound2.ogg

manifest.json

README.md

icon.png

Configuration

After installing a new sound pack, you must edit the configuration to enable it. By default, the plugin starts with no sound packs enabled. Open the configuration menu in-game to select your desired sound pack.

OGG and WAV files are supported. MP3 files are not supported.

Configuration Settings

(NEW) Enable Pain Sounds: Toggle regular pain sounds on or off.

Sound Pack: Select which sound pack to use for player injury and death sounds.

(NEW) Prevent Pain Sound Overlap: Prevent new pain sounds from playing until the previous pain sound has finished (disabled by default).

Volume Multiplier: Adjust the volume of all injury and death sounds (0.0 to 2.0).

Play Pain With Death: If enabled, a pain sound plays immediately before the death sound.

Enable Last Stand: Enable looping sound

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BitWizrd-Player_Pain_Sounds

File & checksum

Filename
Arma_III_Ouchpack-1.0.1.zip
File size
973.8 KiB