APW1 Anti Materiel Rifle

v1.0.0·Updated 2025-07-31

A flexible and robust high-caliber semi-automatic rifle, the APW-1 Anti-Materiel Rifle from Helldivers 2 exemplifies "one shot, one kill".

Screenshots 1 screenshots

About this mod Author’s original text

APW-1 Anti-Materiel Rifle (from Helldivers 2)

While far from the most outlandish weapon in the SEAF arsenal, the steadfast APW-1 Anti-Materiel Rifle is a conventional seven-shot semi-automatic rifle firing large 12x99mm rounds. What the almighty APW-1 lacks in sci-fi greebles it makes up for in sheer dependability. Sight a distant fodder enemy in the distance? Turn him into gibs! Is a heavily-armored chump barreling down on you, laughing smugly at his own immortality? Teach him a lesson with a 12mm round (or three) to the forehead! Just watch your magazines; the APW holds just 7 rounds per magazine, and its semi-automatic operation makes it all too easy to waste your rounds.

Features

  • APW-1 Anti-Materiel Rifle (Semi-automatic high-powered hole-puncher. Found under anti-materiel weapons in the item spawner.)
  • SCP-8 "Crackshot" 4-8x Scope (for targets near and far)
  • 12x99mm SEAF FMJ (an extremely powerful anti-materiel round fit for sosig and hard cover alike)

Attributions

All assets from Helldivers 2* are property of Arrowhead Game Studios.

Thank you to Ganzo from the Helldivers Archive Discord server for ripping various Helldivers 2* models!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoaderShermanJumbo-Helldivers_2_Ammo_and_Optics

File & checksum

Filename
APW1_Anti_Materiel_Rifle-1.0.0.zip
File size
17.4 MiB