APW1 Anti Materiel Rifle
A flexible and robust high-caliber semi-automatic rifle, the APW-1 Anti-Materiel Rifle from Helldivers 2 exemplifies "one shot, one kill".
Screenshots 1 screenshots
About this mod Author’s original text
APW-1 Anti-Materiel Rifle (from Helldivers 2)
While far from the most outlandish weapon in the SEAF arsenal, the steadfast APW-1 Anti-Materiel Rifle is a conventional seven-shot semi-automatic rifle firing large 12x99mm rounds. What the almighty APW-1 lacks in sci-fi greebles it makes up for in sheer dependability. Sight a distant fodder enemy in the distance? Turn him into gibs! Is a heavily-armored chump barreling down on you, laughing smugly at his own immortality? Teach him a lesson with a 12mm round (or three) to the forehead! Just watch your magazines; the APW holds just 7 rounds per magazine, and its semi-automatic operation makes it all too easy to waste your rounds.
Features
- APW-1 Anti-Materiel Rifle (Semi-automatic high-powered hole-puncher. Found under anti-materiel weapons in the item spawner.)
- SCP-8 "Crackshot" 4-8x Scope (for targets near and far)
- 12x99mm SEAF FMJ (an extremely powerful anti-materiel round fit for sosig and hard cover alike)
Attributions
All assets from Helldivers 2* are property of Arrowhead Game Studios.
Thank you to Ganzo from the Helldivers Archive Discord server for ripping various Helldivers 2* models!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: