AndrewsMachineCarbine

v1.0.0·Updated 2025-01-18

The Brits are at it again!

About this mod Author’s original text

Andrew Machine Carbine 9mm

Who is Andrew and why did he make this thing? As it was meant to supplement the SOE operations in WW2, this weird shaped tube is technically a Sten sub gun, housed in what may not be seemingly a not so suspicious metal husk.

Documentation on the thing is difficult to come by, as it was built only as a prototype and was speedily scrapped after finding out how bad it shoots when the grip is foldable and the trigger is on the side.

The grip can be folded by pressing onto the grip itself that'll also rotate how you handle the weapon. To operate, pull the charging handle that has a ring on it. The gun also has a kind of a dust cover to make it look seemingly less like a gun, to close and open it, press on the right side of the gun where the bullet shells extract, remember, closing it means you can't slap a mag in it.

Features

  • A small packaged weapon for all your clandestine needs!
  • It fits in medium pouches too!
  • Uses Sten magazines
  • Can accept suppressor and even a stock (near the back where the charging handle is)
  • A no frills SOE weapon, no mention of how the safety works so the moment you rock the charging handle, it's LIVE

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-OpenScripts2

File & checksum

Filename
AndrewsMachineCarbine-1.0.0.zip
File size
12.5 MiB