Ambient Muter
Mutes map ambient sounds and background music. Gun sounds, sosig voices, and gameplay audio are untouched.
About this mod Author’s original text
Ambient Muter
Audio balancing mods don't work for many maps with ambiences or BGM baked in.
This mod mutes map ambient sounds and background music. Gun sounds, sosig voices, and gameplay audio are untouched.
For you who want to open your own music:D
What gets muted
- Background music (TNH, TGM, outdoor assault maps, every map sounds)
- Map ambient loops (wind, propaganda speakers, environmental audio)
What stays
- Gun shots, mechanical sounds, casings, impacts
- Sosig voices and weapon sounds
- All audio on items and physical objects
Changelog
See CHANGELOG.md
all hail claude code
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_H3VR