Alucard PlayerBody
HEY KIDS WANNA SEE A DEAD BODY?!
Screenshots 1 screenshots
About this mod Author’s original text
Alucard PlayerBody
And no, this isn't the MWII model, this is something with a bit more style... That, and, well, I don't have blend shapes with MWII models.
Nope, I didn't watch the anime, nor did I read the manga, but I'll say one thing... I fuckin love Hellsing Ultimate Abridged. Thank you TFS for making such comedy gold!
Had this abridged series not exist I don't think I would've had such enthusiasm in making the PB, so, yeah.
H3MP Disclaimer
Despite the thumbnail implying it would work with H3MP, all PlayerBodies made by me will no longer support Multiplayer. H3MP is still a requirement for the PBs to work, but due to the Physical Object game component on all my PBs, it renders them useless on the multiplayer side of things. This change was a necessary requirement to allow the models to have a delete option (delete all spawnables) when spawned from the item spawner, and I won't undo this change anytime soon. I apologize to the 1% of people with friends who play H3VR, I recommend you get Pavlov or Contractor$ for a better multiplayer experience.
Credits
Alucard is a character from Hellsing, yes
The model itself was made by thekingdog --
As always and forever will be, I am grateful Jerry for your template. I still have much, much more to do with it.
Updates
V1.1.0 --
SCSS Update
This PlayerBody is now updated with Silent's Cel-Shading Shader, promoting the intended look of this model whilst also remaining compatible with H3VR/Unity lighting and firearm muzzle flash.
This will be the new standard for future upcoming anime/cartoon PlayerBodies, as I welcome the utility this shader provides for the current roster.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: