Agent X PlayerBody

v1.1.0·Updated 2026-06-26

Ara ara.

Screenshots 1 screenshots

About this mod Machine translation

Important for the best PlayerBody experience

To have the Hurt Emotes work (if the PlayerBody has them), you need to activate the "Light" Player Hit Effects

Options Panel > Simulation Settings > "Light" Player Hit Effects

My PlayerBodies have Catcher Cams for cinematic shots. Activate them by toggling around the right thigh.

Thank you for reading!

Agent "Scented" X PlayerBody

From the maker of R-gray, comes a character that gives off that James Bond / John Wick vibes. Such top tier character designs, I feel they should be checked out within a shooter simulator. I picked this up for MMD conversions before I realized the maker of this model also made the R-gray avatar!

The only downside is that... What's up with the name? Scented? I didn't vibe with it so I added a little extra. Don't hate me for it Kocha. 0

In mentioning MMD, I'll add, she also reminds me of the main "protag" of a MikuMikuDance film VIP. Absolutely badass without needing to say a word.

Sources/Credits

Agent X was made by 红茶のお店 (Kocha Shop) --

Thank you Jerry for the PlayerBody template!

Thanks Cityrobo for the compatible DynamicBones unitypackage!

Updates

V1.1.0 -- Finally fixed the leg clipping problem. Also

SCSS Update

This PlayerBody is now updated with Silent's Cel-Shading Shader, promoting the intended look of this model whilst also remaining compatible with H3VR/Unity lighting and firearm muzzle flash.

This will be the new standard for future upcoming anime/cartoon PlayerBodies, as I welcome the utility this shader provides for the current roster.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoaderVIP-H3MPAngryNoob-DestinyScriptArpy-PuppyScripts

File & checksum

Filename
Agent_X_PlayerBody-1.1.0.zip
File size
43.0 MiB