ACR Fusion
Mr.Fusion go brrr. (COD Online Weapon)
Screenshots 1 screenshots
About this mod Machine translation
R.I.P Call of Duty: Online
Use the booster amplification core module to strengthen the firepower and add a reinforcement bracket, this is a new generation of assault rifle with perfect rate of fire and shooting stability, as well as one of the longest range assault rifles.
Remington A.C.R, used to be a really bad rifle in CODOL, but after an update it is then famous for its moderate rate of fire and nearly no recoil. This is my favorite skin (variant, blueprint, whatever you called it) of ACR.
Can be found in Firearms/CODOnline.
Features
- A nearly recoilless rifle
- 36-round Stanag magazine
- AI-upscaled textures
- Intergrated "Holo" sight
- Adjustable stock
Known Issues and Limitations
- Sight is non-adjustable because I'm lazy and dumb
- Bad quality model, model comes from an old non-VR game so😢
- Textures might not be perfect, if you know any better methods to upscale textures please tell me
I Asked Myself These Questions
It is hard to aim with the sights
- This weapon is ported from CODOL, where players can even aim without rear sights. So bear with it.😢
It's really ugly and buggy
- Sorry, I'm not good at modding. If you have any suggestions, feel free tell me. (Discord: Nicola_Niko666, I'm in UTC+8 timezone so probably won't respond to messages in time)
I want more
- I'll do my best.🫡
Credits
- Activision and Tencent for making Call of Duty: Online
- Yan mentally retarded has no spring for the image
- TengNB and Frost for being my friends though they haven't played H3VR
- Everybody in H3VR Homebrew Discord server
- You
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: