9mmExotic
A set of 13 exotic 9mm bullets!
Screenshots 1 screenshots
About this mod Author’s original text
A set of 13 exotic 9mm bullets!
Bullets Included
- Devastator - A bullet with a small explosive charge in the tip. Performs similarly to FMJ, but throws red sparks on impact
- RIP - A bullet with high flesh damage. Has slightly more drag than traditional hollowpoints
- SIB - A bullet with an interesting inward curve. Slightly lighter and faster then FMJ
- Tula 7N30 - A very heavy AP bullet, with a massive solid core. Capable of penetrating heavy armor
- Dagny Dagger - A small 3D printed AP bullet with a metal dart in the middle. Capable of penetrating medium armor up close. Loses its velocity fast, and can't penetrate well at distance. It also does almost no flesh damage
- AP Hollowpoint - Similar to the Dagny Dagger, but sacrifices penetration for better aerodynamics and flesh damage. Can penetrate light armor
- Ratshot - A plastic tipped bullet with 7 small BBs inside. Can be dangerous up close, but past 5-10 meters it loses effectiveness
- SFAB - A solid brass round with sharp tip. Performs similarly to FMJ, with slightly higher flesh damage
- QuakeMaker - An incredibly heavy and slow bullet. Does large amounts of flesh damage, and can carry that damage out to great distances (if you can arc your shots)
- Libra Snail - A slug with decent flesh damage. Also, it's green!
- 7N31 - A fast and light AP round. Capable of penetrating medium armor
- Paralight - An AP round with the same properties as AP+Incind rounds, but with out the Incind.
- Ball - A smaller and lighter FMJ bullet
Installation
- Requires OtherLoader
- With OtherLoader installed, extract the.zip into your BepInEx/plugins folder
Big thanks to Andrew_FTW for the models!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
DeliCollective-Delidevyndamonster-OtherLoader