9mmExotic

v0.1.3·Updated 2021-07-21

A set of 13 exotic 9mm bullets!

Screenshots 1 screenshots

About this mod Author’s original text

A set of 13 exotic 9mm bullets!

Bullets Included

  • Devastator - A bullet with a small explosive charge in the tip. Performs similarly to FMJ, but throws red sparks on impact
  • RIP - A bullet with high flesh damage. Has slightly more drag than traditional hollowpoints
  • SIB - A bullet with an interesting inward curve. Slightly lighter and faster then FMJ
  • Tula 7N30 - A very heavy AP bullet, with a massive solid core. Capable of penetrating heavy armor
  • Dagny Dagger - A small 3D printed AP bullet with a metal dart in the middle. Capable of penetrating medium armor up close. Loses its velocity fast, and can't penetrate well at distance. It also does almost no flesh damage
  • AP Hollowpoint - Similar to the Dagny Dagger, but sacrifices penetration for better aerodynamics and flesh damage. Can penetrate light armor
  • Ratshot - A plastic tipped bullet with 7 small BBs inside. Can be dangerous up close, but past 5-10 meters it loses effectiveness
  • SFAB - A solid brass round with sharp tip. Performs similarly to FMJ, with slightly higher flesh damage
  • QuakeMaker - An incredibly heavy and slow bullet. Does large amounts of flesh damage, and can carry that damage out to great distances (if you can arc your shots)
  • Libra Snail - A slug with decent flesh damage. Also, it's green!
  • 7N31 - A fast and light AP round. Capable of penetrating medium armor
  • Paralight - An AP round with the same properties as AP+Incind rounds, but with out the Incind.
  • Ball - A smaller and lighter FMJ bullet

Installation

  • Requires OtherLoader
  • With OtherLoader installed, extract the.zip into your BepInEx/plugins folder

Big thanks to Andrew_FTW for the models!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

DeliCollective-Delidevyndamonster-OtherLoader

File & checksum

Filename
9mmExotic-0.1.3.zip
File size
4.6 MiB