870DM InfectEon NEXT
All wither and die.
Screenshots 2 screenshots
About this mod Author’s original text
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870 DM - "InfectEon NEXT"
Dark matter manipulates your whims and your desires. You want more out of your magfed 870, you shall recieve more.
This skin is an NGS, or Next Gen Skin, which means:
- Custom Audio, that isn't collateral with vanilla weapons, so no harm is done in the pool of guns using the same audio
- Custom Magazines, a 20 round buck/dragons breath hybrid drum magazine, and a 12/12 dual sided magazine (thanks to Cityrobo's script wizardry!)
- Emissive skin with animated sprites
- Built-In Stock, custom barrel with rails to mount attachments on
- Modular 870 Reciever compatible with Meat's Shotgun parts
- And its own Item Spawner category, so the 870 CQB and Andrew's Magfed Modul870 remains untouched!
Sources and Credits
Parts of this weapon are sourced from Activision's "Call of Duty" franchise (MW '19, BO3)
The Magfed Modul870 was built from Andrew and Meat Banono's work, making this much easier to implement
The dualsided 12G mag, in all its glory, is all thanks to Cityrobo's scripts and guidance!
Changelog
V1.0.1 - Minor update to grip and stock textures!
V2.0.0 - VISIONS update! New TNH Variant! Fixed the annoying dual magazine bug finally!
V2.0.2 - Dual Mags removed from TNH cuz they funny things. Item Spawner V2 Tags applied.
V2.1.0 - Dual Mags return to TNH! Dual Mags are upgraded! Flip em, eject their shells, load them up, vault them! Also fixed a minor blemish in the secret TNH variant.
V2.1.1 - Universal Category Update
V2.1.2 - ++
V2.1.3 - Otherloader V1.3.0 support
V2.2.0 - Modul Variant removed. ModulShotgun dependency removed.
V2.2.1 - Was a lil hasty, fixed a meta data blemish that happened when I removed the modul variant.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: