6FingerReload
[ALPHA Test] Realistic reloads animations like Resident Evil 4 VR, you must stick it all the way in to reload. [INCOMPATIBLE with ReloadAnimations mod]
About this mod Author’s original text
6Finger Reload
[>>[Video Tutorial: not made yet]>[FEEDBACK FORM]>[Feedback form]<<](
Planned Features
- [✓] Mag reload trigger volume moved to bullet-extraction
- [✓] Doesn't break secondary magwells (like Scout)
- [_] Add friction to avoid instant-loading
- [_] Hand stays glued to mag after successful insertion (like Resident evil 4 VR)
Versions
0.1.0
- Moves reload trigger to bullet-extraction point
- Disables animations for guns that don't work using exception list
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
nrgill28-Sodalite