6FingerReload

v0.1.0·Updated 2025-01-04

[ALPHA Test] Realistic reloads animations like Resident Evil 4 VR, you must stick it all the way in to reload. [INCOMPATIBLE with ReloadAnimations mod]

About this mod Author’s original text

6Finger Reload

[>>[Video Tutorial: not made yet]>[FEEDBACK FORM]>[Feedback form]<<](

Planned Features

  • [✓] Mag reload trigger volume moved to bullet-extraction
  • [✓] Doesn't break secondary magwells (like Scout)
  • [_] Add friction to avoid instant-loading
  • [_] Hand stays glued to mag after successful insertion (like Resident evil 4 VR)

Versions

0.1.0

  • Moves reload trigger to bullet-extraction point
  • Disables animations for guns that don't work using exception list

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

nrgill28-Sodalite

File & checksum

Filename
6FingerReload-0.1.0.zip
File size
78.3 KiB