2Fort
2Fort for Take and Hold. As seen in Team Fortress 2!
About this mod Author’s original text
Contains both 2Fort v2 and 2Fort v1
Loosely based on TF2's layout of ctf_2fort.
Version 1 is less accurate TF2 but runs slightly better and has only natural cover. Version 2 looks more like TF2's but depends on TnH cover barriers.
Both dev_ textured because I have absolutely no creative drive.
Please do contact me on Discord via any of the H3VR servers if you have any issues. I will, at the very least, write it down on a txt file in my desktop so I don't forget about it.
Changelog (Proper changelogs WHEN)
2.0.3
- #### 2Fort v1 (Legacy)
- Added PMats (Legacy Version).
- Fixed sticky bombs not sticking to surfaces.
- Plugged multiple geometry errors
- Slightly optimized colliders
- #### 2Fort v2
- Fixes already applied to Legacy are WIP for v2 (Running into optimization issues, this will take a while)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: