Cheating Player V1.1
Mod editor production + 2 self-made skills
Screenshots 6 screenshots
About this mod Machine translation
Mod editor production + 2 self-made skills
cheating player
Mod editor production
- All mod contents such as Adventure and others are related to acquired weather luck "players". V1.1 has been changed to acquired weather luck and does not occupy the position of acquired weather luck;
- A small amount of attribute enhancements will not overly affect the game balance (the innate and acquired weather luck increase the attack and defense by 3% each, and the movement speed increases by about 35%);
- At the beginning, you will get a flying sword, men's clothing*3 and a ring with a lot of grids and a visual range (if the visual field is too high, it seems that there will be problems with the Kanyu who ascended to immortality, so it is recommended to remove it when doing this task);
- During the opening move, you can choose to open the road to invincibility and obtain the Golden Silkworm Blood Shadow, Blood Spirit Magic, Blood Nightmare Magic, etc. that do not occupy the Heaven-defying Fate Changing grid (old players will replace the existing Heaven-defying one if they choose this option);
- The move adds an acquired luck based on the character's inner character, which is currently divided into the upright, the mean, and the evil: the upright and the evil will add a small amount of good and evil points and a small amount of reputation every month, and the upright prohibits stealing; the mean does not increase the good and evil values and reputation, and is consistent with the acquired luck of the skills obtained by the upright. After becoming a sect leader, you can choose to pass it on to the sect leader. members (attack and defense increased by 2%, movement speed increased by 15%, and some other small improvements that have little impact on combat power); the skills obtained by the evil faction later have slightly stronger luck (the attack, defense, and movement speed are the same as before, and killing increases the knowing multiplier), but after becoming the sect leader, the castrated version passed to the sect members (attack and defense increased by 1%, movement speed increased by 10%);
- Martial arts qualifications, spiritual roots, etc. will be increased by 20, and a small amount of qualifications, understanding, Tao points and other talents will be added every month, greatly reducing the demand for spiritual fruits and Tao heart fruits;
- You can obtain the current realm skills every six months and one year: choose an orange basic skill once every six months, choose an orange style skill once every six months; choose a red skill (martial arts, stunts, body skills) once a year; (Currently, the school only makes fire swords and water swords; originally, it also made palms and fire knives, etc., but later I thought the card was deleted. After deleting it, I found that it was a newly installed other mod card that did not take effect. /口\. I’m currently studying how to create a few personal skills that don’t cause too much damage but have more effects. I’ll update them when they’re ready)
- If you choose the Demon Refining Pot, you will have the adventure of getting a pot demon of the same realm every few months. (Nine-tailed fish, dace, and drought-stricken fish)
V1.1 version update instructions:
- Change the mod's luck to the weather luck, which is triggered by taking one step at the beginning to avoid improper weight adjustment or other accidents causing NPCs to have this luck.
- Two new self-made skills are added, one is sword martial skill and the other is sword magical power. You can choose self-made skills when you obtain skills every six months and every year. (Does not refresh in the store)
- Add the acquired luck according to the character's personality, and add the acquired luck corresponding to being lonely or self-indulgent. You can choose between this luck and the luck corresponding to the inner character.
- Corrected the bug that the V1.0 version does not have the Immortal Killing Techniqu …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.