zoe checkpoints and solo mode
A mod that brings checkpoints into most vanilla levels without them (and adjusts some existing checkpoints)
About this mod Author’s original text
Rundown001_B1:Zone_0
IsCheckpointDoor: false → true
Rundown001_B2:Zone_1
IsCheckpointDoor: false → true
Rundown001_C1:Zone_4
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown001_C2:Zone_2
IsCheckpointDoor: false → true
Rundown001_D1:Zone_1
IsCheckpointDoor: false → true
Rundown002_B2:Zone_2
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown002_B3:Zone_0
IsCheckpointDoor: false → true
Rundown002_B4:Zone_0
IsCheckpointDoor: false → true
Rundown002_C1:Zone_3
IsCheckpointDoor: false → true
Rundown002_C2:Zone_2
IsCheckpointDoor: false → true
Rundown002_D1:Zone_1
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown002_D1:Zone_1
IsCheckpointDoor: false → true
Rundown002_D2:Zone_3
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown002_D2:Zone_4
IsCheckpointDoor: false → true
Rundown002_E1:Zone_1
IsCheckpointDoor: false → true
Rundown002_E1:Zone_7
IsCheckpointDoor: false → true
Rundown003_A1:Zone_1
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown003_A3:Zone_2
IsCheckpointDoor: false → true
Rundown003_B1:Zone_1
IsCheckpointDoor: false → true
Rundown003_B2:Zone_3
IsCheckpointDoor: false → true
Rundown003_C1:Zone_0
IsCheckpointDoor: false → true
Rundown003_C1:Zone_3
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown003_C1:Zone_8
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown003_D1:Zone_3
IsCheckpointDoor: false → true
Rundown003_D1:Zone_7
IsCheckpointDoor: false → true
Rundown004_A1_L1:Zone_1
IsCheckpointDoor: false → true
Rundown004_A2_L2:Zone_0
IsCheckpointDoor: false → true
Rundown004_A3_L1_Clear_Path:Zone_0
IsCheckpointDoor: false → true
Rundown004_B1_L1_Power_Cells:Zone_0
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown004_B1_L2_Reactor_Startup:Zone_0
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown004_B2_L1_Generator_Cluster:Zone_4
IsCheckpointDoor: false → true
Rundown004_B2_L3_Gather:Zone_0
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown004_B3_L1_Uplinks:Zone_0
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown004_B3_L2_Retrieve:Zone_0
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown004_C1_L1_Vessel:Zone_1
IsCheckpointDoor: false → true
Rundown004_C1_L2_Uplink:Zone_0
IsCheckpointDoor: false → true
Rundown004_C2_L2_Modifier:Zone_0
IsCheckpointDoor: false → true
Rundown004_C3_L1_Retrieve:Zone_3
IsCheckpointDoor: false → true
Rundown004_C3_L2_Generator_Cluster:Zone_0
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown004_D1_L1_Reactor_Startup:Zone_8
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown004_D1_L2_Encounters:Zone_0
IsCheckpointDoor: false → true
Rundown004_D2_L1_Clear_Path:Zone_0
IsCheckpointDoor: false → true
Rundown004_D2_L1_Clear_Path:Zone_5
IsCheckpointDoor: false → true
Rundown004_E1_L1_Distribute:Zone_2
IsCheckpointDoor: false → true
Rundown004_E1_L2_Reactor_Startup:Zone_0
IsCheckpointDoor: false → true
Rundown005_A1_L1:Zone_0
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown005_A1_L2:Zone_0
IsCheckpointDoor: false → true
Rundown005_A2_L1:Zone_1
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown005_A3_L2:Zone_0
IsCheckpointDoor: false → true
Rundown005_A3_L3:Zone_0
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown005_B1_L2:Zone_0
IsCheckpointDoor: false → true
Rundown005_B1_L3:Zone_0
IsCheckpointDoor: false → true
Rundown005_B2_L1:Zone_0
IsCheckpointDoor: false → true
Rundown005_B3_L1:Zone_3
IsCheckpointDoor: false → true
Rundown005_B3_L2:Zone_0
IsCheckpointDoor: false → true
Rundown005_B4_L1:Zone_1
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown005_B4_L1:Zone_4
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown005_C1_L1:Zone_8
IsCheckpointDoor: false → true
ChainedPuzzleToEnter: 4 → 0
Rundown005_C2_L1:Zone_1
IsCheckpointDoor: false → true
Rund
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: