zoe checkpoints and solo mode

v0.1.3·Updated 2025-07-21

A mod that brings checkpoints into most vanilla levels without them (and adjusts some existing checkpoints)

About this mod Author’s original text

Rundown001_B1:Zone_0

IsCheckpointDoor: false → true

Rundown001_B2:Zone_1

IsCheckpointDoor: false → true

Rundown001_C1:Zone_4

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown001_C2:Zone_2

IsCheckpointDoor: false → true

Rundown001_D1:Zone_1

IsCheckpointDoor: false → true

Rundown002_B2:Zone_2

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown002_B3:Zone_0

IsCheckpointDoor: false → true

Rundown002_B4:Zone_0

IsCheckpointDoor: false → true

Rundown002_C1:Zone_3

IsCheckpointDoor: false → true

Rundown002_C2:Zone_2

IsCheckpointDoor: false → true

Rundown002_D1:Zone_1

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown002_D1:Zone_1

IsCheckpointDoor: false → true

Rundown002_D2:Zone_3

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown002_D2:Zone_4

IsCheckpointDoor: false → true

Rundown002_E1:Zone_1

IsCheckpointDoor: false → true

Rundown002_E1:Zone_7

IsCheckpointDoor: false → true

Rundown003_A1:Zone_1

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown003_A3:Zone_2

IsCheckpointDoor: false → true

Rundown003_B1:Zone_1

IsCheckpointDoor: false → true

Rundown003_B2:Zone_3

IsCheckpointDoor: false → true

Rundown003_C1:Zone_0

IsCheckpointDoor: false → true

Rundown003_C1:Zone_3

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown003_C1:Zone_8

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown003_D1:Zone_3

IsCheckpointDoor: false → true

Rundown003_D1:Zone_7

IsCheckpointDoor: false → true

Rundown004_A1_L1:Zone_1

IsCheckpointDoor: false → true

Rundown004_A2_L2:Zone_0

IsCheckpointDoor: false → true

Rundown004_A3_L1_Clear_Path:Zone_0

IsCheckpointDoor: false → true

Rundown004_B1_L1_Power_Cells:Zone_0

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown004_B1_L2_Reactor_Startup:Zone_0

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown004_B2_L1_Generator_Cluster:Zone_4

IsCheckpointDoor: false → true

Rundown004_B2_L3_Gather:Zone_0

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown004_B3_L1_Uplinks:Zone_0

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown004_B3_L2_Retrieve:Zone_0

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown004_C1_L1_Vessel:Zone_1

IsCheckpointDoor: false → true

Rundown004_C1_L2_Uplink:Zone_0

IsCheckpointDoor: false → true

Rundown004_C2_L2_Modifier:Zone_0

IsCheckpointDoor: false → true

Rundown004_C3_L1_Retrieve:Zone_3

IsCheckpointDoor: false → true

Rundown004_C3_L2_Generator_Cluster:Zone_0

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown004_D1_L1_Reactor_Startup:Zone_8

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown004_D1_L2_Encounters:Zone_0

IsCheckpointDoor: false → true

Rundown004_D2_L1_Clear_Path:Zone_0

IsCheckpointDoor: false → true

Rundown004_D2_L1_Clear_Path:Zone_5

IsCheckpointDoor: false → true

Rundown004_E1_L1_Distribute:Zone_2

IsCheckpointDoor: false → true

Rundown004_E1_L2_Reactor_Startup:Zone_0

IsCheckpointDoor: false → true

Rundown005_A1_L1:Zone_0

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown005_A1_L2:Zone_0

IsCheckpointDoor: false → true

Rundown005_A2_L1:Zone_1

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown005_A3_L2:Zone_0

IsCheckpointDoor: false → true

Rundown005_A3_L3:Zone_0

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown005_B1_L2:Zone_0

IsCheckpointDoor: false → true

Rundown005_B1_L3:Zone_0

IsCheckpointDoor: false → true

Rundown005_B2_L1:Zone_0

IsCheckpointDoor: false → true

Rundown005_B3_L1:Zone_3

IsCheckpointDoor: false → true

Rundown005_B3_L2:Zone_0

IsCheckpointDoor: false → true

Rundown005_B4_L1:Zone_1

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown005_B4_L1:Zone_4

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown005_C1_L1:Zone_8

IsCheckpointDoor: false → true

ChainedPuzzleToEnter: 4 → 0

Rundown005_C2_L1:Zone_1

IsCheckpointDoor: false → true

Rund

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

Localia-PingEverythingLocalia-LocaliaCoreLocalia-ModListLocalia-DeadBodyFixLocalia-PerfectBoostersUntilted-ConfigurableGlobalWaveSettingsAoiYuki-DamageIndicatorLocalia-ResourceHelper

File & checksum

Filename
zoe_checkpoints_and_solo_mode-0.1.3.zip
File size
439.6 KiB