ZDown
[4 Levels, 19 Weapons, Mapper-cult] The latest in (name)-down series with completely overhauled loadout and unorthodox level design.
About this mod Author’s original text
A difficult vanilla-styled rundown with increasingly difficult levels, focused on punishing poor gunplay and rewarding precise combat.\
Developed with a full four person team in mind.
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Currently, there are [4] levels available for play! More are planned to release in the future.
ZGAMING's EPIC RUNDOWN OF MISERY
A love letter to 6 years of Vanilla GTFO,
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featuring 4 unique levels and a completely overhauled loadout at your disposal. Weapons tailored to rewarding gameplay and accuracy. With a large focus on strong gunplay and quick decision making skills, alongside player competency and independence, a high familiarity of in game mechanics are expected.
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This rundown was made for my group of friends, whom I've stuck with since the initial release of Rundown 1. Ranging in skill from good to decent to professional, this rundown is meant to begin at a B-tier level, then gradually get more difficult.
Overview
Prisoners dispatched to investigate and carry out operation tasks.
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Tailored for a familiar, yet renewed gameplay experience. Levels are intended to maintain a solid familiarity to vanilla GTFO gameplay while adding a modern-modded flair to create fun and rewarding experiences.
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Maps are meant to be playable within an hour-long window. GTFO's long session-time can be fun and engaging, but often times drags longer than it should. Without sacrificing the depth expeditions can offer, ZDown intends to make dense maps without the price of multi-hour playtime.
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This rundown was made for fun:D
WEAPONS
Objective stack expenditures renovated for efficiency (and style points).
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To tailor a more rewarding experience, I've decided to remove several weapons and revamp every weapon that remained. Tools and melees will go untouched. (Except removing skins because objectively these are the best ones I don't care what you say)
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Added some fun flavor texts to every weapon!
Primaries
Pistol:\
-Base Damage: 4.64 -> 4\
-Precision Multiplier: 0.8667 -> 1.51\
-Stagger Multiplier: 0.8667 -> 1.5\
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HEL Revolver:\
-Base Damage: 8.01 -> 10\
-Precision Multiplier: 0.7413 -> 0.61\
-Magazine Size: 8 -> 6\
-Bullet Cost: 5.0 -> 4.25\
-Piercing: 2 -> 3\
-Hip Fire Spread: 2.0 -> 1.0\
-Damage Falloff Begin: 10m -> 12m\
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DMR:\
-Base Damage: 7.51 -> 6.2\
-Precision Multiplier: 0.87 -> 1.12\
-Magazine Size: 12 -> 15\
-Shot Delay: 0.25 -> 0.35\
-Damage Falloff: 50 -> 60\
-Stagger Damage Multiplier: 1.0 -> 0.8\
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Sawed-Off Shotgun:\
-Magazine Size: 4 -> 3\
-Bullet Cost: 11 -> 15\
-Stagger Multiplier: 2 -> 0.5\
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Burst Rifle:\
-Base Damage: 2.71 -> 5.4\
-Precision Multiplier: 0.8667 -> 0.7413\
-Magazine Size: 30 -> 27\
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HEL Shotgun:\
-Piercing: 2 -> 5\
-Base Damage (Max): 13.6 -> 10.6\
-Base Damage (Per Pellet): 1.67 -> 1.2\
-Stagger Multiplier: 2 -> 2.2\
-Hip Fire Spread: 2.0 -> 1.5\
-Aim Spread: 2.0 -> 1.45\
-Shotgun Cone Size: 4 -> 3\
-Shotgun Bullet Spread: 3 -> 2\
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Bullpup Rifle:\
-Stagger Multiplier: 1 -> 5\
-Bullet Cost: 1.5 -> 1\
-Precision Multiplier: 1 -> 0.5\
-Base Damage: 2.1 -> 1.1\
-Magazine Size: 40 -> 80\
-Reload Time: 2.3 -> 1.9\
-Shot Delay: 0.055 -> 0.035\
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PDW:\
-Fire Mode: Full Auto -> Semi Auto\
-Damage: 2.1 -> 2.8\
-Precision Multiplier: 0.7413 -> 1.3\
-Magazine Size: 32 -> 20\
-Bullet Cost: 1.3 -> 1.85\
-Stagger Multiplier: 1 -> 3.5\
-Damage Falloff Start: 5m -> 15m\
-Damage Falloff End: 47m -> 65m\
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Assault Rifle:\
-Magazine Size: 30 -> 60\
-Shot Delay: 0.086 -> 0.043\
-Base Damage: 2.1857 -> 1.9\
-Precision Multiplier: 0.8 -> 0.9\
-Stagger Multiplier: 1 -> 0.2\
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SMG:\
-Fixed it
Specials
Shotgun:\
-Base Damage (Max): 30.1 -> 35.1\
-Base Damage (Per Pellet): 3.7625 -> 4.3875\
-Stagger Multiplier: 1 -> 1.5\
-Bullet Cost: 9.55 -> 6.99\
-Precision Multiplier: 1 -> 0.5\
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Revolver:\
-Base Damage: 14.21 -> 22.31\
-Bullet Cost: 4.9 -> 3.5\
-Precision Multiplier: 2 -> 1.2\
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HEL Gun:\
-Stagger Multiplier: 1 -> 1.5\
-Bullet Cost: 5.74 -> 6.3\
-Base Damage: 16.25 -> 30.01\
-Precision Multiplier: 0.8 -> 1.7\
-Damage Fal
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: