WaveSurvival

v1.1.1·Updated 2026-05-18

Adds a wave survival system for rundown developers.

About this mod Author’s original text

Adds a wave survival system for rundown developers to use. Players fight a sequence of enemy waves coming from specific spawn locations, separated by downtime.

Features:

  • Start on drop or from a specified warden objective event
  • Combine specific and random enemy spawns with weights and costs (no SurvivalWave/EnemyGroup jank)
  • Set spawn locations that can change as security doors are opened
  • Execute warden events during or after waves complete

Wiki

Documentation on how to use the plugin is on the github wiki.

Credits

Thanks to Brandonious for providing the source code to Creature Activity Study, which served as the base of this mod.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_GTFOdakkhuza-MTFOAmorously-AmorLib

File & checksum

Filename
WaveSurvival-1.1.1.zip
File size
153.6 KiB