WaveRoarFix

v1.0.3·Updated 2024-12-27

Enables the unused Snatcher, Immortal, Nightmare Striker, and Nightmare Shooter distant wave roars

About this mod Author’s original text

WaveRoarFix

  • Replaces the distant roar sounds for Snatchers, Pablo/Immortal, Nightmare Strikers, and Nightmare Shooters.
  • Also fixes the wave roars for Megamom (uses Birther's), Nightmare Giant and Nightmare Baby (uses Nightmare Striker's), and Nightmare Scouts (uses Nightmare Shooter's).
  • Note that WaveRoarFix is also incorporated into EEC and will disable itself if EEC is installed in the same profile! Rundown devs can enable auto-adding the vanilla wave roars from WaveRoarFix in EEC by setting WaveRoarFix.AutoAddUnused in the Global config to true.
  • Both host and clients need to have this plugin installed, otherwise incorrect wave roar sounds may play.

Changelog

v1.0.3

  • Replaced the coroutine to recycle the cell sound player with AKCallback.

v1.0.2

  • WaveRoarFix will now use the enemy name instead of enemy ID to ensure better compatiblility with modded rundowns. So don't change the enemy names in EnemyDB!

v1.0.1

  • Added Nightmare Scouts to use Nightmare Shooter's wave roar.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_GTFO

File & checksum

Filename
WaveRoarFix-1.0.3.zip
File size
123.7 KiB