VanillaReloaded
Vanilla Reloaded is a weapon balance mod that aims to rebalance the game's existing arsenal into a more interesting state.
About this mod Author’s original text
Vanilla Reloaded
Vanilla Reloaded is a weapon balance mod that aims to rebalance the game's existing arsenal into a more interesting state. The goal is not to drastically alter the existing weapon balance, but instead to tone down some weapons that have become overcentralizing, while buffing some weapons that are currently underperforming. In some cases, weapons have been changed to emphasize what makes them unique from the rest of the cast, further diversifying the options available to the player.
Melees
Sledgehammer
The R8 nerfs to Sledgehammer's stagger were perfect, no additional changes necessary.
Knife
R8's addition of a backstab multiplier to Knife gave it the perfect amount of power against Giants and other enemies where Knife prevously struggled, no additional changes necessary.
Bat
The Bat is a well-rounded melee, however it is largely overshadowed by the Sledgehammer. While the R8's Sledgehammer nerfs have let it shine as the melee with the highest stagger ability, we decided to additionally increase its light damage, to truly let its light attack shine. We've slightly reduced its light attack stagger multiplier to keep its stagger reasonable.
Breakpoints affected: Bat will now be able to kill a Striker with a light attack to the occiput.
- Light attack damage: 3.0 -> 4.0
- Light attack stagger multiplier: 5.0 -> 4.0
Spear
While the recent buffs worked wonders for Spear's usability, Spear still felt to be the most underperforming of melee weapons. We have substantially reduced Spear's stamina usage and slightly reduced its charge time, allowing players to better utilize the playstyle of adopting defensive positions interspersed with quick repositions. We have additionally given it a minor buff to its light attack damage, allowing it to hit some important breakpoints.
Breakpoints affected: Spear will now be able to kill a Striker with a fully charged attack to the body and a light attack to the body. Spear will now be able to kill a Shooter with a light attack to the occiput.
- Light attack damage: 2.0 -> 2.5
- Charged attack stamina cost: 5% -> 0%
- Shove stamina cost: 5% -> 0%
- Max damage charge time: 1.8 -> 1.5
Main Weapons
Pistol
The Pistol is already a well-rounded weapon with a solid identity. Previously, the major drawback of this weapon was the inconsistency of its 3-shot kill on Strikers, but the recent patches have already addressed this. However, its power level is just slightly low for our intended balance-point, so we've increased its damage to slightly improve its breakpoints across the board.
- Damage: 4.64 -> 5.01
- Stagger multiplier: 1.5 -> 1.4
Burst Pistol
Burst Pistol seems to have entered the game in a fairly underwhelming state. We've buffed its damage to make its breakpoints a bit more forgiving, and lowered its burst delay to make it more spammable. We've slightly lowered its ammo to compensate.
- Damage: 3.2 -> 4.01
- Precision Multiplier: 0.8667 -> 0.8
- Bullet cost: 1.8 -> 2.1
- Rounds/refill: 50.0 -> 42.86
- Starting ammo: 166.67 -> 142.86
- Maximum ammo (excluding clip): 255 -> 219
- Burst delay: 0.2 -> 0.12
HEL Revolver
HEL Revolver was definitely overperforming at high level play. The main attraction of this weapon was its insane uptime with reload cancel, incredibly good ammo efficiency and an incredibly fast time to kill, to the point that the overpenetrating qualities just became icing on the cake. We've substantially toned down the ammo efficiency of the weapon, encouraging players to lean into its overpenetrating capabilities in order to get good value.
- Bullet cost: 5.0 -> 6.0
- Rounds/refill: 18.0 -> 15.0
- Starting ammo: 60.0 -> 50.0
- Maximum ammo (excluding clip): 92 -> 76
Machine Pistol
The Machine Pistol already has some fairly impressive stats, we opted to give it a slight damage bonus, while also tweaking its falloff, so that it has a similar damage profile at range but can be even more devestating up close.
- Damage: 1.9 -> 2.2
- Falloff start: 7
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: