TumorShadowFix
shadow eggs, whee
About this mod Author’s original text
TumorShadowFix
- enables shadows on anything with "tank", "birther" or "shadow" in their name.
- enables shadows on any enemy that has a tumor attached.
- since r6(?), tank/birther tumors have never cast shadows. with this they do.
- every enemy in game can be changed in the enemy datablock to a shadow by including a case insensitive "shadow" in its name, "Shadow_MegaMother" for example.
- might lower FPS, buy a 486:) (boomer inside joke, don't laugh)
- compatible with eec mostly. interference's shadow babies were very janky tho, your mileage may vary.
- can be configured to plop tumors back visible if player is within a 24deg cone behind enemy.
- TumorShadowFix_example.cfg provided, copy to TumorShadowFix.cfg and configure before first launch.
Changelog
V0.1.0
- minor fix to certain enemies culling when they're only partially off camera frustum, thanks ribbit, ghostlymire, dinorush for reporting
V0.0.9
- added shadowenemyrenderers to the tumors, now thermals seem to work. groovy.
V0.0.8
- thank you amorously for reporting thermals not working right on "natural" shadows, thermals only when flashlight also on, fixed.
V0.0.7
- nightmare enemies supported, alltho tentacles have to go on shadows.
- pouncer works fine, sans tentacles. is creepy, phew.
- kraken not tested yet. most likely breaks game.:)
v0.0.6
- enemies shadowed by this mod, now configurable to not be thermal. default true, can be disabled.
- won't affect "natural" shadows enemies (enemies that spawn with a shadowenemyrenderer)
v0.0.5
- thermals of shadow-tweaked enemies added
- unfortunately shadow tumors are not thermal
- one can activate "visible from behind", visible tumors are also thermal.
v0.0.4
- forgot to include config file example. sorry.
v0.0.3
- configfile, config option "VisibleFromBehind" if set to true, 24 degrees of "behind" where tumors pop visible (and thermal)
V0.0.2
- killed blanket all-shadows-enable due to extreme jankiness of some enemies (small shooters strikers chargers small and big)
- sad, would have like to have all shadows. but better this way.
V0.0.1
- initial
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_GTFO