TransitRevival

v0.5.3·Updated 2024-01-06

Avrams excellent rundown Transit, revived

About this mod Author’s original text

Intel

  • Connection to sealed sector is established. Echo signal received from - //#Q5_6|PM|Z55. Deep Storage value marker - High. Exploration/Restoration of the sector is necessary. Hazard Classification Medium. Expected prisoner casualties - Acceptable. Prisoner units ready for operation.

Features

  • "Classic" level design based on the Main Objective.
  • No stamina and about the old melee balance with old hammers.
  • Changed appearance of weapons (there are exceptions) with the usual archtypes and with some rebalancing.
  • Limited prisoner equipment.

Feedback

  • For TransitRevival, feedback thread on modding server or hirnukuono directly, not Avram, thank you!:)
  • Glad to get any feedback and suggestions, most interested in opinions on balance. Write your essays with curses to me on discord anytime (don't expect an instant response) - Avram#1343

Patch notes

ver 0.5.3

  • For TransitRevival, feedback thread on modding server or hirnukuono directly, not Avram, thank you!:)
  • Fixed B2 WinCondition (reports forward exit instead of point of insertion)

Ver 0.5.2

  • hirnukuono made some changes and tweaks to revive this rundown
  • R8 vanilla weapons and tools.
  • 100% glory and credit to Avram the author.
  • All problems and mistakes are on hirnukuono, not him.

Ver 0.5.1

  • A slight increase in difficulty on levels in general.
  • Hotfix for RT|C1 (cell spawning should be more stable).
  • Edits for scattergun.

Ver 0.5.0

  • Access to the first 4 levels: RT|A1, RT|B1, RT|B2, RT|C1.
  • At the balancing stage: RT|C2.
  • At the planning stage: RT|B3, RT|D1, RT|D2.
  • P. S.

I hope I didn't fuck up too badly anywhere. And everything will work as intended, or at least it will run without any problems.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_GTFOdakkhuza-MTFOFody55-GTFO_BringBackBunnyHopFlowaria-MTFO_Extension_PartialDataInas07-FixEndScreen

File & checksum

Filename
TransitRevival-0.5.3.zip
File size
353.4 KiB