ThloatereGearMod

v5.55.55·Updated 2026-06-05

Thloatere Gear Mod re-stats the game's arsenal into a state where the weapons are more level with each other and the power dynamic between the players and the Sleepers plays more tug-of-war than usual

About this mod Author’s original text

IMPORTANT: LAUNCH INSTRUCTIONS

If you want to use the new Sentry Guns, perform your first launch then immediately close the game!

Then launch it a second time and actually play.

This is so that ExtraToolCustomization can generate the configs necessary to allow the new sentries to exist.

Thloatere Gear Mod

Thloatere Gear Mod is another mod that focuses on re-statting the game's existing arsenal into a more interesting state. VanillaReloaded already does this, so Thloatere tries to do something a bit more dramatic just to see how it plays out.\

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This time, the mod brings all the primary weapons down to the level of the Assault Rifle while making all the special weapons a lot more powerful and generally making tools and melees slightly stronger to make the power dynamic between the prisoners and the Sleepers swing more wildly each mission.\

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Additionally, changes are made so that each weapon feels decently unique to fire with their own identities when stacked up against each other. The mod also adds a few weapons to explore how far GTFO's weapon design space can be explored while still feeling vanilla-esque.\

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The page is sorted into new additions, then changes to existing additions. Details contain either advice on how to use the new/changed weapon, the rationale behind what was done, or both.

General Weapon Design

Thloatere categorises most of the weapons into one of a few distinct categories, mostly based off the theming, reload time spreads, and ammopack mechanics in vanilla GTFO where special weapons have longer reload times and refill more ammo per use of ammopack.

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In the Primary category, automatic weapons focus on staggering enemies and holding a position over time with high downtime between magazines, while burst-fire weapons focus on quickly eliminating single targets with long-range precision fire and quick reloads to keep killing. The Primary weapons were made weaker to induce moments of tension while the Special weapon needs to reload or is out of ammo.

In the Special category, most weapons fit into one of four roles: crowd control such as the assault rifles or machineguns, small target removal such as the Revolver or Precision Rifle, big target removal such as the Sniper Rifle or Burst Cannon, and the shotgun class which serves mostly as a high-power panic button that can be shot at anything with different drawbacks based on the weapon. Power is concentrated into the Special weapons, making management of their uptime and leveraging of their respective strengths high priority.

Weapon changes are generally made according to this philosophy.

New Melees

Pickaxe

This one came from the DRG enthusiasts in one of the units I tested this mod with, who wanted to see what a new melee could look like. While the initial concept of having a pickaxe that instantly breaks doors was too far beyond my skills to make, I still decided to try my hand at making it. Since it's quite pointless to make a melee lighter than the Knife, I instead chose to see if we could get heavier than the Spear. This instantly kills a Charger. It's also really good at wrecking bigs, but so far we've found it's super impractical for actually fighting enemies, but maybe someone out there can make it work...

  • Charge-up time: 2.5sec
  • Damage: 5 ~ 37.4
  • Precision multiplier: 0.5x ~ 1x
  • Stagger multiplier: 1x ~ 2x
  • Sprint speed multiplier: 0.7x
  • Shove stamina cost: 0.05x ~ 0.75x
  • Attack stamina cost: 0.05x ~ 0.1x
  • Environmental damage multiplier: 5x ~ 150x

New Primary Weapons

High Capacity Pistol

Originated as a meme request by one of the units I tested this with to 'add a semi-auto drum mag pistol' and I tried to make it work. What the mod ends up with is a simultaneous alternative to the Pistol and HEL Autopistol, which performs poorly for dealing damage but is able to continuously stagger big groups if the prisoner can aim well, while allowing them finer control over their rounds than using the Autopistol.

  • Semi-automatic
  • Damage: 2.3

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Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

Dinorush-AccurateCrosshairrandomuserhi-DMRReloadFixBepInEx-BepInExPack_GTFOtru0067-PierceBugFixdakkhuza-MTFODinorush-ExtraToolCustomizationDinorush-ModifierAPIAmorously-AmorLib

File & checksum

Filename
ThloatereGearMod-5.55.55.zip
File size
3.9 MiB