SIMULACRUM

v1.0.101·Updated 2024-05-28

(Fashionably late) Standalone Submission. 4 players required. My first attempt at a "modular" level

About this mod Author’s original text

Fashionably late, but arrived nonetheless.

SIMULACRUM

Prisoners dispatched to SUBSECTOR [TX] for mandatory evaluation pending disatisfactory results on [Expedition #107A]. Subjects will be evaluated through a variety of challenges inside a simulated environment. Assets displaying poor results will be discarded immediately.

FEATURES

Simulacrum is designed around a DIY-level philosophy, and as such, the starting zone is primed for you to change several things about the expedition before you begin, such as Difficulty. There are a lot of moving parts behind the scenes, so if something breaks, please contact me on the modding server. Standalone II competition ongoing in the GTFO Modding Server. If you like the level, make sure to drop a vote for me in the contest:)

  • 4 players REQUIRED for level completion. BOTs probably won't work (scan issues)
  • Due to the nature of the level, only ONE objective may be attempted per run, no Prisoner Efficiency.

POST-ELEVATOR DROP

This section contains minor spoilers for how the level functions. You have been warned.

There are several Terminals located in the first zone for you to choose what challenges to overcome in the level (Simulated Environment). Use the commands pre-listed on the Terminal Information screen

First - choose the DIFFICULTY for the level. Currently the only option available is STANDARD, but the other will be available as soon as it's finished.

Second - select a FOG value. Choose between STANDARD, INVERTED, or SHIFTING

Third - select a RESOURCE multiplier. Unfortunately, I cannot literally remove resources from the level once it has been generated, so this simply unlocks/locks resource zones in the level. Choose between RES_STD or RES_MIN

Fourth - select a BONUS threat to deal with in the level. This ranges from being stalked by the Stalker, the only custom enemy in the level, or having no lights for the level.

Final - use the Center Terminal to unlock the next zone and begin the level. Preview your selections and then hit the big red button

SPECIAL THANKS:

  • __hirnukuono__ - Listening to me slowly devolve into insanity over the course of 2 months as I made the level & providing me with AWO patches for stuff
  • __The GTFO Modding server__ - Helping me with issues whenever they came up (and oh boy did they)

REPORTING ERRORS

  • Reach out to me in the modded discord in the STANDALONE - SIMULACRUM playback thread. Any bugs/softlocks will be fixed (if possible)!!!

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_GTFOdakkhuza-MTFOFlowaria-FlowGeosFlowaria-FlowGeos_Vol2GTFOModding-InjectLibhirnukuono-AWOPartialDataFixerhirnukuono-LGTunerhirnukuono-AdvancedWardenObjective

File & checksum

Filename
SIMULACRUM-1.0.101.zip
File size
16.8 MiB