SilencedWeapons
Customizable silenced weapons - Bugfix for waking up through zone doors
About this mod Author’s original text
Usage:
Run the game once to generate custom/mccad00/Silencers.json
ArchetypeID - uint - The persistentID from archetype datablock to apply the silencer configuration to
InternalName - string - the internal name of the configuration, for developer data organization purposes
InternalEnabled - bool - determines whether or not to apply the configuration
SilencerSettingsData:
Audio_SoftAlertRadius - float - range in which enemies will pulse when you shoot
Audio_HardAlertRadius - float - range in which enemies will wake up when you shoot
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_GTFOdakkhuza-MTFO