ReturnToBase
You and your team is lost across different worlds, find a way home through the monsters, Return To Base. This is a Story Driven Rundown.
About this mod Author’s original text
Return To Base
A Story Focused, Vanilla(ish) focused, set of levels. Each one containing a theme and/or gimmick! This is the first set of levels I have made, and I plan on adding more in the future! I feel proud and confident enough in what I have so far to publically release it to the world.
This rundown expects that you already have experience playing the game in some capacity: And is going to be focused on a 4 man team, but things will start at a beginner difficulty to begin with. Most levels have been completed by myself with bots, but expect that the D tier missions will likely require at least 2 players.
__Brief Intro:__ You are a low-level grunt team deployed to secure an Anomaly that has destroyed part of the facility you work in. Other, more equipped, teams have been deployed before-hand. But have went MIA.
This is where your team is sent in. You are only given the bare minimum. Enough expensive extents have been made, surely nothing can go wrong?
Levels
__Current Expeditions__
__-RUNDOWN 1-__
- 1 Intro level
- 2 A tier levels
- 2 B tier levels
- 2 C tier levels
- 2 D tier levels
Levels go in order of number and section, not necessarily by Letter-grade tier.
__-RUNDOWN 2-__
- 2 A tier levels
- 2 B tier levels
- 2 C tier levels
- 1 D tier level
- 7/16 Levels Complete
Levels go in order of number and section, not necessarily by Letter-grade tier.
__-BONUS LEVELS-__
- E tier: "Pitch"
- E tier: "Fragmentation"
These Bonus levels will generally have a major gimmick / events. I plan on each one being unique per level. Difficulty and loadouts will vary.
No set level order. (These bonus levels are Non-Canon)
__Future Plans__
- Rundown 2 (Current WIP)
- Rundown 3
- Rundown 4 (?)
- Bonus Levels (WIP)
What is new?
- New Security Scan types!
- A few new enemy variants / new Scout type
- Special Security Requirements tied to specific levels
- All weapons are visually different than the Vanilla Counterparts for each Rundown. Most weapons stat wise are the same, but there have been a few minor modifications to others.
- A short micro-progression from the first few levels of Rundown 1, up until D:5 where everything is unlocked!
Special Thanks!
__MTFO Discord__
- In general helping answer questions about the hoops you have to go through to mod the game
__Amorously__, __Hirnukuono__, __Dinorush__, __Others__
- Helping me in the earlystages throughout with learning how this stuff works
__Hirnukuono__, __GlaciusVerglas__, __Jextbi1__, __Bakiri__, __SneakyBoxFox(Sneakers)__, __DarkHornet17__, __CallinCallwhen__
- Playtesting and feedback about levels, and how fun they felt to play.
Feedback
Leave a message in the Modding Discord Feedback Threads or leave me a Direct Message @Masterchief00099.
If you want to stream/post videos about my rundown, I would absolutely love to watch them! It would bring me great joy:3
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: