Requisition
Vanilla like rundown around R5 difficulty. 2 new enemies, no stamina, and some rebalanced vanilla weapons.
About this mod Author’s original text
A difficult and challenging vanilla like rundown.
Features 2 custom enemies, no stamina and reduced fall damage, a few checkpoints if you wish to use them, rebalanced weapons (see below) and 8 levels with 7 more in the works.
Enjoy:)
For feedback and bug issues please let me know in the feedback channel in the GTFO Modding Discord.
V1.1.3
- D2: Added more ammo to high and extreme, further testing required.
V1.1.2
- C2: Adjusted enemies in two of the datacube zones, increased extraction alarm length. Slightly increased ammo.
- C3: Added more fog repellers and removed one scout from high.
- D1: Slightly increased extraction time.
- Auto Sentry: Increased accuracy.
V1.1.1
- C1: Adjusted an enemy wave in overload, removed small amount of enemies from high.
- C3: Adjusted enemy spawns and removed one alarm to better balance choices in high.
- D1: Various changes to increase difficulty and reduce length and time needed to clear certain rooms.
V1.1.0
- Added D2, requires further balance testing.
V1.0.16
- C1: Increased resources in Overload.
- D1: Increased difficulty of the Main objective. Tweaked mission length.
- Increased snatcher HP.
- Bullpup Rifle: Increased magazine size.
- Hel Revolver: Fixed missing ammo issue.
- Revolver: Reduced precision damage.
V1.0.15
- B2: Moved Checkpoint to reduce confusion.
- C1: Adjusted enemy spawns in Overload.
- C3: Increased difficulty of the Overload objective, slightly increased enemies in main blood door.
- Fixed Issue with Big EMP waves spawing only shooters.
- Revolver: Increased precision damage.
- SMG: Slightly reduced reload time.
- Burst Cannon: Reduced burst size.
- Hel Rifle: Reduced charge up time.
V1.0.14
- C3: Slightly increased ammo in EX, removed one snatcher and increased number of enemies in blood door.
- Removed snatcher head armor and added a head multiplier, reduced max hp and damage required to stagger. They now can be cfoamed if the player desires.
V1.0.13
- C3: Increased ammo in EX, reduced number of giants.
- Fixed issue with charger scouts spawning max cap chargers.
- Disabled D2
V1.0.12
- brain issue
V1.0.11
- Added D2 for testing.
V1.0.10
- A1: Locked a door.
- B2: Increased amount of disinfect in the end of EX.
- B3: Removed team scan from the alarms in EX.
- You can now sprint with the Matter Wave Projector, essentially a buff to B3 and E1.
- Doubled fall distance needed to take damage.
V1.0.9
- B3: Minor adjustment to a blood door.
V1.0.8
- B2: Reduced spawnrate for Overload uplink and changed enemy types.
- B3: Temporarily removed all snatchers & removed two EMPs, reduced and changed checkpoint locations.
- Heavy SMG: Reduced maximum ammo capacity, slightly increased damage.
V1.0.7
- C1: Fixed Overload bulkhead not opening.
V1.0.6
- Fixed a menu error.
V1.0.5
- D1: Removed 2 scouts from EX.
- Added FlowGeos dependemcy:)
V1.0.4
- B1: Added more terminals in the first verification zone, slightly reduced amount of enemies in the respawn zone.
- B3: Fixed Snatcher spawns, no more snatcher surges thank you.
- C3: Added more ammo in EX.
V1.0.3
- Fixed the lights being on at the start of B1.
V1.0.2
- Fixed a typo on a door because I can't read.
V1.0.1
- Added missing text on A1 alarm scan.
V1.0.0
- Auto Sentry: Added bio symbiosis, increased detection angle
- Bullpup: Slightly increased magazine capacity
- Revolver: Increased damage (two shot chargers)
- Heavy SMG: Increased damage, slightly reduced reload time, slightly increased range
- Sawed off: Greatly increased pellet count, slightly reduced damage
- HEL Rifle: Slightly increased charge time
- HEL Shotgun: Moved to special category
- Machine gun: Reduced magazine size
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_GTFOdakkhuza-MTFOEEC-EEC_IUntilted-CleanerRundownMenuFlowaria-FlowGeos