Requisition

v1.1.3·Updated 2022-10-19

Vanilla like rundown around R5 difficulty. 2 new enemies, no stamina, and some rebalanced vanilla weapons.

About this mod Author’s original text

A difficult and challenging vanilla like rundown.

Features 2 custom enemies, no stamina and reduced fall damage, a few checkpoints if you wish to use them, rebalanced weapons (see below) and 8 levels with 7 more in the works.

Enjoy:)

For feedback and bug issues please let me know in the feedback channel in the GTFO Modding Discord.

V1.1.3

  • D2: Added more ammo to high and extreme, further testing required.

V1.1.2

  • C2: Adjusted enemies in two of the datacube zones, increased extraction alarm length. Slightly increased ammo.
  • C3: Added more fog repellers and removed one scout from high.
  • D1: Slightly increased extraction time.
  • Auto Sentry: Increased accuracy.

V1.1.1

  • C1: Adjusted an enemy wave in overload, removed small amount of enemies from high.
  • C3: Adjusted enemy spawns and removed one alarm to better balance choices in high.
  • D1: Various changes to increase difficulty and reduce length and time needed to clear certain rooms.

V1.1.0

  • Added D2, requires further balance testing.

V1.0.16

  • C1: Increased resources in Overload.
  • D1: Increased difficulty of the Main objective. Tweaked mission length.
  • Increased snatcher HP.
  • Bullpup Rifle: Increased magazine size.
  • Hel Revolver: Fixed missing ammo issue.
  • Revolver: Reduced precision damage.

V1.0.15

  • B2: Moved Checkpoint to reduce confusion.
  • C1: Adjusted enemy spawns in Overload.
  • C3: Increased difficulty of the Overload objective, slightly increased enemies in main blood door.
  • Fixed Issue with Big EMP waves spawing only shooters.
  • Revolver: Increased precision damage.
  • SMG: Slightly reduced reload time.
  • Burst Cannon: Reduced burst size.
  • Hel Rifle: Reduced charge up time.

V1.0.14

  • C3: Slightly increased ammo in EX, removed one snatcher and increased number of enemies in blood door.
  • Removed snatcher head armor and added a head multiplier, reduced max hp and damage required to stagger. They now can be cfoamed if the player desires.

V1.0.13

  • C3: Increased ammo in EX, reduced number of giants.
  • Fixed issue with charger scouts spawning max cap chargers.
  • Disabled D2

V1.0.12

  • brain issue

V1.0.11

  • Added D2 for testing.

V1.0.10

  • A1: Locked a door.
  • B2: Increased amount of disinfect in the end of EX.
  • B3: Removed team scan from the alarms in EX.
  • You can now sprint with the Matter Wave Projector, essentially a buff to B3 and E1.
  • Doubled fall distance needed to take damage.

V1.0.9

  • B3: Minor adjustment to a blood door.

V1.0.8

  • B2: Reduced spawnrate for Overload uplink and changed enemy types.
  • B3: Temporarily removed all snatchers & removed two EMPs, reduced and changed checkpoint locations.
  • Heavy SMG: Reduced maximum ammo capacity, slightly increased damage.

V1.0.7

  • C1: Fixed Overload bulkhead not opening.

V1.0.6

  • Fixed a menu error.

V1.0.5

  • D1: Removed 2 scouts from EX.
  • Added FlowGeos dependemcy:)

V1.0.4

  • B1: Added more terminals in the first verification zone, slightly reduced amount of enemies in the respawn zone.
  • B3: Fixed Snatcher spawns, no more snatcher surges thank you.
  • C3: Added more ammo in EX.

V1.0.3

  • Fixed the lights being on at the start of B1.

V1.0.2

  • Fixed a typo on a door because I can't read.

V1.0.1

  • Added missing text on A1 alarm scan.

V1.0.0

  • Auto Sentry: Added bio symbiosis, increased detection angle
  • Bullpup: Slightly increased magazine capacity
  • Revolver: Increased damage (two shot chargers)
  • Heavy SMG: Increased damage, slightly reduced reload time, slightly increased range
  • Sawed off: Greatly increased pellet count, slightly reduced damage
  • HEL Rifle: Slightly increased charge time
  • HEL Shotgun: Moved to special category
  • Machine gun: Reduced magazine size

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_GTFOdakkhuza-MTFOEEC-EEC_IUntilted-CleanerRundownMenuFlowaria-FlowGeos

File & checksum

Filename
Requisition-1.1.3.zip
File size
1.7 MiB