ReloadTimerPlus
A tactical reload timer for GTFO with ammo warning and reload sound cue. Supports hot-reloading, custom offsets, and synchronized circle animations.
About this mod Author’s original text
ReloadTimerPlus
This mod replaces the generic reload process with a tactical, minimalist HUD positioned right below your crosshair, accompanied by customizable audio cues to notify you exactly when your weapon is ready to fire.
Features
- Reloading: Shows a countdown timer (e.g., 1.25s) perfectly synced with the circle progress.
- Note: Since the game's ammo refresh timing is calculated using a combination of base reload time and multipliers, the countdown circle may experience a slight desync during a weapon's first reload. The correct timing is then cached locally, ensuring all subsequent reloads are perfectly synchronized.
- Low Ammo: A persistent, jittering RELOAD warning in red when magazine capacity is low (ammo count removed for a cleaner HUD).
- Reload Sound Cue: Provides an auditory confirmation when your weapon is fully reloaded. You can select from built-in Wwise game sounds or import your own custom.wav files.
- Calibration Persistence: Automatically saves and loads reload timings for each weapon across different Rundowns (Supports MTFO, TheArchive, and Vanilla).
- Hot-Reload Support:
- Change settings in r2modman (Config Editor) and click Save to see the changes in-game immediately.
Configuration
- TextOffset: The vertical distance from the crosshair center. Default is 85.
- EnableChargeCircleEffects: Toggles the display of the circular reload progress bar, the text countdown timer, and the scaling/green color effect when reload finishes. Default is true.
- ChargeUpColor: Custom color for the reload/charge-up circle. Default is #00FF0080.
- EnableLowAmmoWarning: Toggles the display of the low ammo "RELOAD" warning text. Default is true.
- LowAmmoThreshold: The ammo percentage (0.0 - 1.0) to trigger the "RELOAD" warning. Default is 0.35 (35%).
- (Note: For weapons with a magazine size of 20 or less, the threshold is fixed at 0.50 (50%) for better visibility.)
- LowAmmoColor: Custom color for the "RELOAD" warning text. Default is #FF000080.
- ReloadSoundCue: Selects the sound event to play when a reload completes. Can be set to built-in sounds (e.g., HACKING_PUZZLE_CORRECT, BUTTONGENERICBLIPCONFIRM), None to disable, or CustomLocalFile for custom audio. Default is HACKING_PUZZLE_CORRECT.
- CustomSoundFileName: Only active when ReloadSoundCue is set to CustomLocalFile. Defines the name of your custom.wav audio file (e.g., custom_reload.wav).
- Note: Place your.wav file inside the BepInEx/config/Zose_ReloadTimerPlus/ folder. Only.wav format is supported.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_GTFO