Onyx

v1.0.9·Updated 2022-08-10

Create Onyx masking agent and release to subdue local bioforms

About this mod Author’s original text

Onyx

version 1.0

Intro:

Hi, I'm Ripply, been playing GTFO since R4, deceided to finally start trying to create content.

I normally play with my brother only and always want more content to play through without getting totally stomped. I.e assume you are playing with duo + some bots or solo + bots.

My first rundown, I feel like I've sorted most of the stuff I've seen playing it myself but no doubt something will have slipped through.

Anyway, I hope I've uploaded correctly and everyone can give it a try! My next Rundown goal is to be less linear!! Please don't expect extreme difficulty I'd say its for the more casual player. Plus, balancing is a bitch!

With love, from Scotland.

*Notes:

1.0.0 Release 06/08/22

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1.0.5 Release 08/08/22

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1.0.9 Release 10/08/22

*Changelog:

1.0.5:

-Adjusted logs throughout expeditions to have shorted inputs ~ Rips_Ideas_XXXXX

B1:

Adjusted SZ Zone scan to a bit more interesting

Adjusted error alarm towards end of expedition to prevent waves spawning on top of our poor team.

B2:

Adjusted enemies behind a certain "exit" point.

Adjusted last terminal zone so enemies don't spawn in room with you (I HOPE).

Changed Class I -> Class 3 with a twist.

Increased ammo slightly to compensate.

B3:

Fixed locked progression, can now access the rest of the level (Changed locked with no key type to security key type)

Changed intial Class III -> Class V.

Reduced tool a small amount.

C1:

Increased enemy spawns in various zones.

C2:

Reduced ammo slightly

Reduced tool slightly

Increased certain enemy spawns

1.0.9:

General tidy up of text and files throughout.

A1:

Changed pointless stealth scan, sorry stealth lovers!

Added blood door

Moved to checkpoint to add more player choice.

B1:

SZ Alarm changed entirely

Added my own lighting to old SZ alarm zone. Pretty.

Adjusted wave population of new alarm in place of SZ.

B2:

Adjusted end zone slightly.

B3:

Adjusted reactor to be more "b" friendly

Adjusted "on win condition", no more double reactor!

Added wave to reactor to compensate

Changed waves of reactor drastically, nice mix of enemy types.

C2:

Slightly reduced tool.

Bonus:

Finally started DEV tools so I don't need to play these levels repeatedly.. Fully.. to see if change worked. No, really.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_GTFOdakkhuza-MTFO

File & checksum

Filename
Onyx-1.0.9.zip
File size
1.4 MiB