OmegaWeapons
A weapon rebalance mod balanced around Vanilla and similar difficulty custom rundowns (such as Rundown Delta). Massive credit goes to Tru's Vanilla Reloaded mod for inspiration and some of the changes
About this mod Author’s original text
GTFO Weapon Rebalance by Mimikium
This balance mod is a product of not being fully satisfied by any vanilla rebalance patch I have run into during my time in the community, but as stated above, Tru’s Vanilla Reloaded is the one I’ve enjoyed the most! A few of my changes are inspired by or taken from that mod, though most will be my own or my friend’s view of how we want to approach weapon balance.
This mod is strictly balanced around Vanilla's difficulty level, and any rundowns that are within the realms of that, including my own modded rundown that I am currently working on at the time of writing this. This is not intended to be used for vanilla progression or for hard mods like Samdown, Legacy, Quixotic, etc.
Main Weapons
Pistol
- Damage increased, 4.64 -> 5.26 (Given the pistol has less ammo than the HAR, this change is put in place to make it better match the HAR’s total damage profile.)
- Precision Multiplier increased, 0.8667 -> 0.9x (enables 4 shot kill on nightmares if all shots hit tumors)
Burst Pistol
- Damage increased, 3.2(6.4) -> 3.76(7.52)
- Max Ammo decreased, 283 -> 252 (cost 1.8 -> 1.92)
- Precision Multiplier decreased, 0.8667 -> 0.785x
- Recoil reduced by about 20%
HEL Revolver
- Magazine Size decreased, 8 -> 6 (Made to better reflect the 6 chamber cylinder of the revolver, reload speed increased to compensate.)
- Reload Speed increased, 2.3s -> 2.0s
- Max ammo reduced, 100 -> 90 (cost 5.0 -> 5.45)
Machine Pistol
- Damage increased, 1.9 -> 2.26
- Falloff range decreased, 7-35m -> 4-32m (Better general breakpoints at the cost of lower range, to not be redundant with SMG.)
- Fixed name from "Machine pistol" to "Machine Pistol"
HEL Autopistol
- No changes, very well balanced weapon after the last balance patches
Bullpup Rifle
- Removed, Merged with Assault Rifle below.
SMG
- Renamed to Precision SMG, the replacement of midrange auto weapon after the merging of assault rifle and bullpup.
- Recoil reduced mildly
- Falloff Distance increased, 6-55m -> 8-64m
- Damage very slightly increased, 1.98 -> 2.1
- Precision damage increased, 0.91x -> 1.0x
- Reload speed reduced, 1.4s -> 1.65s
- Flashlight Changed to Medium Range #2
PDW
- Damage increased, 2.15 -> 2.41
- Precision Multiplier increased, 0.7413 -> 0.833x
(Basically the same as tru’s Vanilla Reloaded but shifted ever so slightly to damage for marginal and possibly insignificant breakpoints.)
Heavy SMG
- Damage increased, 2.45 -> 2.71 (Allows for an extremely slightly faster ttk on most enemies, and makes it the premier automatic DPS primary weapon vs chargers.)
- Stagger Multiplier increased, 1.0x -> 1.2x
- Flashlight changed to Medium Range #1
Carbine
- Reload Speed reduced, 1.6s -> 2.2s (Its reload was a bit unreasonably fast.)
- Falloff distance reduced, 10-65 -> 6-60
- Total max ammo increased, 378 -> 400 (cost 1.4 -> 1.3)
DMR
- Damage Increased, 7.51 -> 8.01 (1-tap strikers to the head, I personally found it disappointing that a DMR couldnt 1shot the most common enemy.)
- Magazine Size decreased 12 -> 10 (Mag size reduced to compensate for the 1-shot power.)
- Max ammo unchanged, 90 -> 90 (cost 5.89 -> 5.75)
Double Tap Rifle
- Max Ammo increased, 135 -> 154 (cost 3.8 -> 3.285) (Better competes with the newly buffed DMR's ammo efficiency.)
- Fixed name to "Double Tap Rifle" properly capitalized
Assault Rifle
- Merged with Bullpup, This rework was put in place to consolodate the amount of auto weapons, and to give a longer range automatic option.
- Reload Speed reduced, 1.8s -> 2.9s
- Reload Cancel altered, Weapon visally modified to support the bullpup's sight in a more appealing way visually
- Magazine Size increased, 30 -> 40
- Fire Rate reduced, 697.67 -> 675RPM
- Damage increased, 2.1875 -> 3.01
- Precision Multiplier increased, 0.8 -> 1.0x
- Recoil reduced by about 8%
- Stagger Multiplier reduced, 1x -> 0.7x
- Less max ammo, 342 -> 270 (cost 1.47 -> 2)
Rifle
- Damage increased, 5.08 -> 6.12 (Better threshold for chargers, 2 shot shoot
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: