OldSchoolGraphics

v0.1.1·Updated 2024-01-21

GTFOModding-OldSchoolGraphics with an emergency patch to not bug out on checkpoints and maybe survive ingame joins too

About this mod Author’s original text

Hirnu recompile

  • small tweak for checkpoint survival, maybe even ingame join
  • if it gets added to gtfomodding-oldschoolgraphics, this will deprecate
  • installs alongside gtfomodding-oldschoolgraphics, version number bump makes bepinex load this instead
  • all credit to flowaria et al who made the actual mod. beautiful work. thank you so much.

Main Feature

  • Advanced Color adjustment
  • Automatic Light settings to make it less blinding
  • Option to turn off Global Wetness
  • Increase Glow/Bloom Effects of Enemies/Scout tendrils
  • Able to adjust blooming effect of specific objects (Hacking Lock, Random DataCenter Server, Bulkhead Controller, Powercells etc)
  • Re-add noise sample graphic
  • Return player ambient blue light
  • Option to adjust "sway" effect of flashlights
  • Remove Annoying "Scratch" effect when you seeing high bloom objects
  • Configuration file to change setting in your own side (It can be edited while in-game)
  • Client-side Old hammer model (other player still see you as holding R6 Sledge)
  • Resize Dust Particle

TODO

  • Black and White loadout player model

What is changed (0.1.1)

  • hirnu compiles this with 2 added characters
  • doesnt bug out on checkpoints
  • might tolerate ingame join also (not tested yet)

What is changed (0.1.0)

  • Almost everything:)

What is changed (0.0.4)

  • Adjusted Player ambient light
  • Adjusted Exposure in general
  • Warden door/Terminal light are no longer bright as f
  • Added Config for alter the size of dust particle

What is changed (0.0.3)

  • Option to adjust "sway" effect of flashlights
  • Greatly Increased Intensity of flashlights

What is changed (0.0.2)

  • Updated Noise/grain sample system and default amount
  • Polished Settings further
  • Add feature to control Object blooming scale (Hacking Lock, Random DataCenter Server, Bulkhead Controller, Powercells etc)

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_GTFO

File & checksum

Filename
OldSchoolGraphics-0.1.1.zip
File size
30.8 KiB