Mccad00s Custom Gear Parts
Asset pack for custom weapon parts.
Screenshots 8 screenshots
About this mod Author’s original text
Custom gear parts for use in the player offline gear datablock.
Rundown devs: see "Datablock Examples.txt" to import these weapons into your gear datablocks.
Make sure to assign every part a unique persistent ID!
Front Parts
- Front_Socom: A large, suppressed pistol front part, based on the HK Mark23
- Front_Socom_2: An unsuppressed variant of Front_Socom
- Front_Rifle_2_alt: An unsupressed varient of the DMR front part
- Front_Rifle_2_alt_sp: A varient of the DMR front part with the socom supressor
- Front_Pistol_2: A fixed version of the unused quadrail pistol front part, which is no longer present in the game
- Front_Pistol_2_SP: Front_Pistol_2 suppressor variant
- Front_Pistol_2_Alt: Front_Pistol_2 no quadrail variant
- Front_Pistol_2_Alt_SP: Front_Pistol_2 suppressor + no quadrail variant
- Front_hk91: A long rifle front part based on the HK91
- Front_hk91_SP: Front_hk91 suppressed variant
- Front_hk91_alt: Front_hk91 short barrelled variant
- Front_hk91_alt_SP: Front_hk91 short barrelled suppressed variant
- Front_Crossbow: A crossbow front part designed for single shot weapon archetypes
Receiver Parts
- Receiver_Socom: A pistol rail mount for the Socom front part.
- Receiver_93R: A pistol foregrip based on the Berretta 93R.
- Receiver_AK: A rifle receiver part based on an AK style dust cover.
Stock Parts
- Stock_Uzi_3: An extended stock variant of Stock_Uzi_2 from vanilla
- Stock_93R_1: A pistol stock based on the Berretta 93R.
- Stock_93R_2: A folding stock variant of Stock_93R.
- Stock_boltaction: A traditional rifle stock based on magpul's polymer 10/22 stock
- Stock_Socom: A pistol stock based on the HK Mark 23
Flashlight Parts
- Flashlight_Socom: A large flashlight based on the HK Mark 23's prototype LAM
Sight Parts
- Sight_Prism: A Custom sight part based on the Primary Arms ACSS G2
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_GTFOdakkhuza-MTFO