MADNESS
A mostly vanilla rundown with unique twists and spins on objectives, scans, etc. 3 new levels & 3 new level remasters!!!
About this mod Author’s original text
Behold..._MADNESS!_
This rundown has been designed to provide a mostly vanilla experience while still providing unique twists on objective types. There are currently 17 expeditions spanning A-tier to D-tier (with more to come!), each designed to gradually introduce the player to new mechanics so the later levels can elevate them to insane degrees. Each tier will more or less get progressively more difficult the further you explore.
_MADNESS_ is mostly made for enjoyment and not for the story, but perhaps you may find some story elements the further you descend. While this rundown does not delve into the deep side of the modding scene (custom enemies etc.), there are a few non-standard mechanics present as you make your descent.
FEATURES:
__New Alarm Modifiers/Classifcations__
- 5+ new Alarm modifiers for added flavor
- An entirely new Alarm type that provides a unique experience to scanning
__Current Expeditions__
- 4 A-tier levels
- 5 B-tier levels
- 6 C-tier levels
- 5 D-tier levels
__Custom Progression__
- Levels unlock based on progression through the rundown
- Perhaps some other things too
__Voice Acting__
- Featuring myself & myself only so far. Perhaps others to come...?
WEAPON/TOOL CHANGES:
__Heavy SMG__
- Moved to the Special Weapon category
- Renamed to HEL Heavy SMG
- Swapped scope
- Increased clip size
- Increased ammo capacity
- Slightly increased damage
- Increased reload time
- Decreased fire rate
- Overpenetrating rounds
__Bullpup Rifle__
- Decreased Reload Time from 2.1s to 1.87s
__Revolver__
- Changed reload animation to (almost) match pre-R8 release
__Sniper__
- Values & recoil reverted to pre-R8 release
- Edited desc. of weapon to match
__Scattergun__
- Values reverted to pre-R8 release
- Edited desc. of weapon to match
__Machinegun (Arbalist)__
- Renamed to Heavy Machinegun to differentiate between the Veruta
FUTURE ROADMAP
__D-TIER__
- 5 Expeditions with a focus on [redacted].
- D3 & D4 & D5 release
__E-TIER__
- [redacted] Expeditions. All of the mechanics spanning the rundown incorporated into...greatness
__F-TIER__
- Probably only one level. But like E-tier, except I accidentally flipped it up to 11, and everyone's screaming. Constantly
SPECIAL THANKS:
- __Elecjonics__ - For teaching me how to mod the game. And for answering my many dumb questions...oh so very many
- __hirnukuono__ - For helping me brainstorm/debug a majority of my levels, as well as providing me with custom plugins
- __McBreezy__ - For having some of the most based custom plugins around
- __ThanosIsLove__ - For being my first content creator <3
- __Sam D-B__, __donan3967__, __Flowaria__, __Dark Emperor__ - For providing the community with wonderful custom geos that are used throughout my rundown
- __DoggyDoge__ - Extra special shoutout for Doggy and his very based & creative unique cuyston geomorphs/plugs
- __Bowman502__, __MattSciar__, __Samminstein__, __Amorously__, __xApolo__, __Nighthawk__, __fixble__, and many more - Certified Playtesters and the bestest of buds
REPORTING ERRORS
- Reach out to me in the modded discord in the MADNESS playback thread. Any bugs/softlocks will be fixed (if possible)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: