InterferenceRevival

v1.4.4·Updated 2024-11-13

Flowaria's awesome rundown Interference, revived

About this mod Author’s original text

Welcome to InterferenceRevival!

Every ounce of credit to Flowaria the og author. hirnu's effort is purely a "will it launch" test. Seems to work, ish.

Some og features obviously broken / missing as Flow's DLL files have not been recompiled. Also, some features have been removed on the revival project, replaced with vanilla counterparts.

Provided as is, playtested to launch every expedition but your mileage may and will vary.

InterferenceRevival has nothing to do with Flowaria, do not contact him about feedback or bugreports for this rundown. Contact hirnukuono if you want to.

v1.4.4

  • received a report that d4 doesn't drop. it didn't. "fixed". sorry.

v1.4.3

  • changed machine carbine sight to something that works (vanilla id 6 -> id 9)
  • fixed hunter birther (e1 blood door)
  • tried to fix e2 enemy spawns, might work a bit better now. (damn you puresneak)

end of hirnu's readme

Flowaria's og README resumes below.

Welcome to Interference!

This rundown is designed from perspective of official rundown's balancing. But with tweaks and gimmicks.

It might have nothing special, Compared to other amazing rundown mod works. But hope you like it.;)

This rundown have __18 levels__ to play with which contains:

  • 4 A-tier Levels
  • 5 B-tier Levels
  • 3 C-tier Levels
  • 4 D-tier Levels
  • 2 E-tier Levels

PATCH NOTES

Current Version: 1.4.1

  • Buffed Powered Revolver
  • Added Bio-tracker screen tweak!

From Version: 1.4.0

  • Fixed bug where HSU in C1L3 were not accessible sometimes

From Version: 1.3.0

  • Weapon Change:
  • Magnum Revolver - Added Pierce (3), Increased Clip Size (6->8)
  • Level Change:
  • B5: Changed Required Terminal count (4->3)
  • C3: Increased Resource, Nerfed Last Alarm
  • D1: Increased Resource
  • D2: Increased Resource
  • D3: Slightly Decreased Fog Transition Speed
  • D4: Nerfed Delta Alarm Waves
  • E1: Fixed Seed change bug on restart, Slightly Reseeded Level
  • E2: Fixed Seed change bug on restart

From Version: 1.2.0

  • Weapon Change:
  • Light-SMG - Inc Stagger (1.08 -> 1.2)
  • Burst Carbine - Inc Damage (2.06 -> 2.55)
  • Machine Carbine - Dec Stagger 0.7 -> 0.55
  • Combat Rifle - Inc Stagger (0.75 -> 1.25), Inc Precision (1.05 -> 1.1), Clip size (14 -> 15), Fire Delay (0.115 -> 0.1)
  • HEL DMR - Dec Reload Time (1.9 -> 2.2)
  • Raygun - Dec Damage (1.65 -> 1.5), Dec Stagger (0.9 -> 0.5), Dec Ammo (766 -> 744)
  • Level Change:
  • D4 - Nerfed Last part of High Objective
  • E2 - Slightly Dumped Extreme/Overload Difficulty

Installation:

Use R2Modman

If you want to do manual install, put whole content inside plugins folder into BepInEx/plugins folder with all dependency plugins.

Credit:

Malone for helping me to improve objective texts!

Thanks for everyone who played this rundown from the first release to first finished version!

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

dakkhuza-MTFOhirnukuono-EEC_HFlowaria-MTFO_Extension_PartialDataDex-TweakerInas07-LocalProgression

File & checksum

Filename
InterferenceRevival-1.4.4.zip
File size
252.2 KiB