Inquisition
A challenging vanilla rundown.
About this mod Author’s original text
Inquisition:
A challenging vanilla rundown designed for experienced players. Features no stamina, reduced fall damage, rebalanced weapons and a couple enemy changes and variants.
Enemy Changes
- Snatchers Hp and stagger damage reworked, added headshot multiplier.
- A spooky enemy has regained some speed.
- Added an enemy variant to increase bio diversity.
Weapon Changes
- Machine Pistol: Greatly increased damage, reduced maximum ammo, reduced effective range, increased magazine size.
- SMG: Decreased reload time.
- Heavy SMG: Increased range, increased damage, reduced reload time.
- Assault Rifle: Increased range, slightly increaed precision damage.
- Sawed Off Shotgun: Reduced damage, greatly increased pellet count.
- Double Tap Rifle: Slightly increased magazine size.
- Scattergun: Increased magazine size, increased reload speed, adjusted pellet count and damage, reduced precision
- Revolver: Increased damage, increased effective range.
- Choke Mod Shotgun: Added piercing, increased pellet count, reduced max ammo.
- Heavy Machine Gun: Increased damage, increased stagger, reduced reload time, reduced max ammo, slightly reduced rate of fire.
- Hi Cal Pistol: Increased damage, slightly reduced precision damage, increased magazine size.
- Shotgun: Slightly increased range, increased max ammo.
- Sniper: Increased max ammo.
Patch Notes:
2.1.0
- E1: Buffed the last door, nerfed scout waves and slightly reduced the number of enemies in a later zone.
- C1: Nerfed extreme again.
- C2: Increased time between reactor waves and reduced some sleeping enemies.
- Removed Heavy Assault rifle, replaced with Veruta XII Machinegun.
2.0.7
- B2: Nerfed extreme extraction alarm.
- D1: Rebuffed boss fight enemies, reworked extraction alarm to be consistent and harder. Added an extraction alarm to high.
- D2: Reworked and buffed extreme extraction alarm. Buffed an alarm in extreme.
- Locked D3 because I am dumb of ass.
2.0.6
- D1: Removed shadow giants from the mom blood door.
- E1: Removed one scout to make it less tedious.
2.0.5
- Added B3: Curiosity. Alarms and Errors, whats not to love.
- Added C2: Turbulence. Light the shadows, dark your days.
- D2: Increased an enemy type in the extraction alarm.
- E1: Changed one enemy type to a different enemy type to adjust the enemy types sleeping in a zone.:)
2.0.4
- Fixed an issue with certain flyer spawn points spawning less flyers than intended
2.0.3
- E1: Removed the key for the first part of the level, slightly increased timers and resources in the reactor.
- Heavy Assault Rifle: Increased max ammo.
2.0.2
- C1: More changes and fixed an issue with bulkhead key not spawning, should be the last batch of adjustments.
- Scattergun: Increased spread, increased pellet count, increased damage, reduced precision damage.
2.0.1
- B2: Corrected an issue with the level being released as a dev build version, many changes to increase difficulty.
2.0.0
- Added E1: Inexorable. The word meaning impossible to stop or prevent. Hopefully that describes you...
- Added A2: Aether. Its pretty cloudy.
- Added B2: Shellshocked. GTFO will only grow from here:')
- C1: Reworked Extreme and removed an alarm and some waves, mainly as a nerf and to make it less tedious and more enjoyable. Further changes may still be made.
- Adjusted extraction scan speeds on several levels to better fit the intended difficulty.
- Added an enemy variant to increase bio diversity.
- Added Double Tap Rifle: Slightly increased magazine size.
- Added Scattergun: Increased magazine size, increased reload speed, adjusted pellet count and damage, reduced precision damage, changed fire mode.
- Hi Cal Pistol: slightly increased precision damage.
- Machine Gun: Increased stagger, reduced reload time.
- Shotgun: Slightly increased range, increased max ammo.
- Sniper: Increased max ammo.
1.2.1
- C1: Slightly reduced number of enemies in the second zone and removed one wave.
1.2.0
- Added D2: Bloodbath. Damn those techies are well arme
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_GTFOdakkhuza-MTFOSam_D_B-SamGeos