InGameJoinFix
late joiners: enjoy the silence.
About this mod Author’s original text
InGameJoinFix
- error alarm sound that starts playing for late joiner eventho the secdoor that starts the error hasn't been pulled yet. fixed.
- late joiner starts mapping expedition from zero. fixed, ish.
how
only works when not master, and only when ExpeditionProgressionTime is above 120 seconds.
error alarm
tries to deduce if an error alarm should be active from:
- secdoor chainpuzzletoenter, door status
- wardenobjective eventsonelevatorland
- wardenobjective wavesonelevatorland
posts ambient alarm stop if any secdoor has an error alarm but is not yet pulled. tested on alt-r5a3.
map stuff
deduce from secdoors and weakdoor statuses on where other players might have visited already. reveal most stuff from the coursenodes accordingly.
Changelog
V0.0.1
initial
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_GTFO