HitTheLights
Make lights breakable, in multiplayer too
About this mod Author’s original text
HitTheLights
Simple mod that makes lights breakable.
Changelog
V0.1.0
removed bot extraction scan thing as betterbots and nobotfriendlyfire now have it.
V0.0.10
bots join warden extraction scans if host is scanning it and bot is less than 50 meters away. same mechanism as NoBotFriendlyFire.
V0.0.9
feature request done, 1) extra clear glass breaking sound 2) random hard cough on light breaking, configurable
do check HitTheLightsExample.cfg, copy as HitTheLights.cfg and configure away.
i do recommend, install Dauda by Dauda, make the coughs extra daudish:)
V0.0.8
34853 seems to break the bot-anti-ff part, maybe a recompile helps.
V0.0.7
bot friendly fire removed, but all clients need to run this mod for it to work (not just host)
V0.0.6
moving BulletHit stuff to HarmonyPrefix, also trying out something with bot friendly fire.
V0.0.5
bepinplugin name change, nothing more.
V0.0.4
noticed on reactor levels and warp events, already broken lights came back to life. now they do that for one second maximum.
V0.0.3
lights now ignore collision with players.
V0.0.2
rewrite of network sync, fixes melee hit sync. also a periodical isMaster sync of disabled lights.
V0.0.1
MyFirstPlugin:)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: