GtfoEZ
Health x2, faster regen, no stamina penalty, 90% less fall damage & fog, more ammo, faster revives, shorter enemy detection, no glow sticks/lock melters/c-foam grenades. 530+ more stats also exposed,
About this mod Author’s original text
GTFO.EZ
*(Listed as GtfoEZ — package names there are restricted to letters, numbers,
and underscores, so they can't contain a period.)*
A small, config-driven BepInEx plugin for GTFO that tunes player stats for an easier, more
relaxed co-op experience. No datablock JSON files are shipped — it patches the game's own data
in memory at load time, so it keeps working across game patches that only change base values.
What it changes
Defaults follow community-consensus balance values (several independent GTFO easy-mode mods'
settled-on numbers), not arbitrary multipliers. "Default" is the value after this mod's default
config is applied; - means left at vanilla:
| Stat | Vanilla | Default |
|---|---|---|
| Max health | 25 | 50 (+100%) |
| Health regen rate | 0.2/s | 1.0/s (+400%) |
| Health regen cap (no med kit) | 20% | 40% (+100%) |
| Health regen delay after damage | 5s | - |
| Stamina regen while in combat | lower than out-of-combat | equal to out-of-combat |
| Fall damage amount | 2-15 | - |
| Fall height before any damage | 4m | 8m (+100%) |
| Fall height where damage maxes out | 20m | 30m (+50%) |
| Weapon/tool ammo (reserve, starting, refill packs) | x1 | x1.5 (+50%) |
| Enemy movement-noise detection distance | 8m | 6m (-25%) |
A few deliberate non-changes among the tuned stats: regen delay after damage is left at vanilla
(fast regen with no delay makes you nearly unkillable in a slow fight), fall damage amount itself
is untouched (the height changes above already do most of the work), and ammo isn't paired with a
damage buff (that combination was reported as overtuned by another mod's author).
Every value above is a multiplier (or on/off switch) you can retune in the config file BepInEx
generates after first launch (BepInEx/config/MindAttic.GTFO.EZ.cfg), without recompiling anything.
Also exposed, but left at vanilla by default
These are tunable in the same config file, but ship unchanged — either because vanilla was
already fine (flashlights), or because there's no community consensus they need adjusting for an
easier game, unlike the stats above:
| Stat | Vanilla | Default |
|---|---|---|
| Flashlight angle | x1 | - |
| Flashlight intensity | x1 | - |
| Walk speed | 3.5 m/s | - |
| Run speed | 6 m/s | - |
| Air (mid-air) move speed | 3 m/s | - |
| Crouch move speed | 2 m/s | - |
| Ladder climb speed | 1.5 m/s | - |
| Jump height (initial jump velocity) | 9 m/s | - |
| Friendly fire damage multiplier | x0.5 | - |
| Battery capacity (flashlights/tools) | 100 | - |
| Small tool battery drain rate | 0.25/s | - |
| Medium tool battery drain rate | 0.5/s | - |
| Large tool battery drain rate | 3/s | - |
| No-air (suffocation) damage rate | 0.15 | - |
| No-air meter depletion time | 90s | - |
Install
Install Mod Manager or r2modman,
or import the zip manually and share a profile code. Everyone in the lobby needs the same mod and
config.
Attributions
This mod is an independent, from-scratch implementation (no code or data copied from any of the
projects below) built as a code plugin rather than datablock JSON, specifically so it survives
game updates without needing a rebuild for every patch. Its design still owes a real debt to
others' prior work:
- Mendu — creator of EasyMode, the original
datablock-JSON mod whose feature list (health, regen, stamina, fall damage, ammo, flashlights,
detection range) this mod reimplements.
- GTFriendlyO (Carb_Crusaders / Heaveness) and Friendly GTFO (EcoLight) — their published
changelogs and balance iterations (including a health multiplier that was tried higher and
walked back) are what this mod's default values are tuned against, rather than guessing.
- Team_Chicken, creator of Health And Melee Tweaks — demonstrated the core technique this
mod is built on: editing the game's own loaded PlayerDataBlock from a plugin instead of
shipping replacement JSON, so the game's built-in systems keep doing the work.
- atime1pm, creator of LowSpecGaming —
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: