EEC H
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
About this mod Author’s original text
ExtraEnemyCustomization
DISCLAIMER: EEC is meant to be used by rundown devs to make custom enemies with ease. It is not a clientside mod.
This mod is a fork of Flowaria's ExtraEnemyCustomization (EEC_I) with a several hotfixes since R8 and new features. This is a full EEC_I compile with a +X version bump, so it won't cause any issues if both are present in your profile. BepInEx will load and use the newest version, but it's recommended to uninstall the OG EEC. All credit goes to Flowaria for their breathtaking work on GTFO.
This mod is primarily maintained by Amorously and Dinorush, so please message them first for any questions, issues, or troubleshooting!
- With the exception of bug fixes, please do not ask for new features.
Use this reference config to learn how to use this mod
Unzip them to your YourRundownFolder/Custom/ExtraEnemyCustomization path. (Note: updates occasionally.) Alternatively, EEC can generate the config files for you into your profile's Custom folder.
Changelog
Moved Changelog!
Supported Features
+ ## Model Customization
- ShadowCustom: Shadow Variant Customization (for most enemy models), with thermals and tumor support
- MaterialCustom: Material Swapper for changing skin of emenies
- GlowCustom: For edting color of enemy glowing in general, also provide feature to adding custom Pulse Effect
- LimbCustom: Enemy Limb Health/Weak/ArmorSpot Customization
- MarkerCustom: Bio-tracker Ping Icon/Behaviour Customization (with custom images / texts)
- ModelRefCustom: ModelReference Custom for editing Bio-Tracker Ping position/Shooter Firing Position/Striker Tentacle Position
- ScannerCustom: Bio-tracker screen customization per enemies (with real-time color changes)
- SilhouetteCustom: Provides enemies silhouette to be able to see through the wall
- BoneCustom: Powerful setting to change each enemy's bodypart scale/position/rotation or Add your own Prefab to it
- AnimHandleCustom: Allows to directly edit animation timing values or punch scream sfx
+ ## Ability Customization
- FogSphereCustom: FogSphere ability's FogSetting
- BirthingCustom: Birthing ability customization
- HealthRegenCustom: For health regen/decay enemies
- InfectionAttackCustom: For infectious tentacles/punches/projectile
- ExplosiveAttackCustom: For explosive tentacles/punches/projectiles
- KnockbackAttackCustom: For adding knockback to tentacles/punches/projectiles
- BleedAttackCustom: For adding a bleeding effect to tentacles/punches/projectiles
- DrainStaminaAttackCustom: For draining player stamina
- DoorBreakerCustom: DoorBreaker ability, speed/damage customization
- ScoutScreamingCustom: Change scout screaming GlowColor and FogColor, along with infectious FogSphere
- PouncerCustom: For going insane, lugubrious even
+ ## EnemyAbility Customization
- BehaviourAbilityCustom: Trigger abilities based on cooldown, distance, LOS, state
- LimbDestroyedAbilityCustom: Trigger abilities upon enemy limbs breaking
- DeathAbilityCustom: Trigger abilities upon enemy's death
- ### Supported Abilities
- DoAnim
- FogSphere
- Explosion
- SpawnEnemy
- SpawnWave
- EMP
- Cloak
- WardenEvent
- Chain: Trigger multiple abilities at once!
+ ## Striker Tentacle Customization
- StrikerTentacleCustom
- Striker tentacle model type customization
- Striker tentacle in/out/stay time customization
- TentacleDefinitions
- Work in Progress...
+ ## Shooter Firing Customization
- ShooterFireCustom
- Shooter projectile setting customization
- Distance-based projectile setting swapper
- ProjectileDefinitions
- Custom shooter projectile wditing
- Explosive projectile [Use ExplosiveAttackCustom if possible]
- Knockback projectile [Use KnockbackAttackCustom if possible]
- Bleeding projectile [Use BleedAttackCustom if possible]
- Infectious projectile [Use InfectionAttackCustom if possible]
- StaminaDrain projectile [Use DrainStaminaAttackCustom if possible]
+ ## Detection Customization
- FeelerCustom: S
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: