Glowsticks Plus
A pack containing 8 Custom Glowstick colors for use in rundown development, and a glowstick upgrade
About this mod Author’s original text
Introduces 8 Custom Glowstick Colors
- Red (Slight difference from Vanilla Red Glowstick)
- Green-Yellow (Slight difference from Vanilla Green Glowstick)
- Pink
- Teal
- White
- Orange (Slight difference from Vanilla Orange Glowstick)
- Blue
- Purple
Brings a new functionality to Glowsticks with Enemy Highlighting.
- Any nearby enemy will gain a slight tint from the respective glowstick color (Prefab color not actual glow)
- Reveal Shadows, Shadows will also gain this tint and appear transparent but visible.
This effect can become exaggerated if multiple glowsticks are in use. Especially on non-shadow enemies.
the effect sometimes turns off for a split second during sleeping animations.
There is no fade it's either on or off. (I have no idea how to implement that)
All in all somewhat rough around the edges but still works pretty good.
Glowstick Prefabs
- Assets/CustomAssetPrefabs/Glowsticks/Consumable_GlowStick_lit_Blue.prefab
- Assets/CustomAssetPrefabs/Glowsticks/Consumable_GlowStick_lit_Lime.prefab
- Assets/CustomAssetPrefabs/Glowsticks/Consumable_GlowStick_lit_Orange.prefab
- Assets/CustomAssetPrefabs/Glowsticks/Consumable_GlowStick_lit_Pink.prefab
- Assets/CustomAssetPrefabs/Glowsticks/Consumable_GlowStick_lit_Purple.prefab
- Assets/CustomAssetPrefabs/Glowsticks/Consumable_GlowStick_lit_Red.prefab
- Assets/CustomAssetPrefabs/Glowsticks/Consumable_GlowStick_lit_Teal.prefab
- Assets/CustomAssetPrefabs/Glowsticks/Consumable_GlowStick_lit_White.prefab
Glowstick Variants
- Show Weakpoints, Put _WP at the end of the prefab to allow the glowstick to reveal weakpoints such as tumors
Example; Assets/CustomAssetPrefabs/Glowsticks/Consumable_GlowStick_lit_Pink_WP.prefab
Attached is Glowsticks.json which contains a preset for each glowstick. Aswell as a txt file for ItemDataBlock reference as to not override other datablocks.
The Highlight functionality is part of the prefab so to customize that would require editing in Unity. I will probably hand out the project file if asked.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: